Serenity09 Moderator
| Subject: World Maze Wed Jul 21, 2010 3:42 am | |
| Changelog:- Spoiler:
v.5: We be here, no more no less Description of Map:- Spoiler:
The map basically boils down to 3 main things. Dodging things, shooting things, and exploring around things. The first is mazing n skating in all its glory where if you can't shoot something its a fair guess you should dodge it. The second bit, shooting things, is where if you don't feel like dodging it and making a run for it you can just shoot it. Not everything is shootable and for the most part only humany looking things can be killed by your abilities. The exploring things part is where I think the map becomes fun. Its freeform - all the players start at the same location and thats where the similarities end. There are about 7 different directions you can go right off the bat and do whatever the hell you want. The game itself is complicated to make but very easy to play. Didn't explain it very well but I'll throw a link to the map up soon and anyone who's interested feel free to take a look.
Features:- Spoiler:
Very open and player choice dependent Lots of pretty colors and flashy things The works for mazing concepts, RPG elements and sneaky things Many different modes for lone wolf or team style play
Objectives:- Spoiler:
I'm not sure if I want to be really corny and give the map a storyline or just say "look just go have fun, do you really need a reason?" But if I do it'll probably be something along the lines of you're sent from your world to find <insert something> and are faced with <various obstacle> which you must overcome to <save something>. Since a lot of the world is element based I can almost guarantee something involving fire, ice/water, earth n air but thats for a future update. Map Stats- Spoiler:
Size: ~256x256 File Size: 2.1mb Number of Doodads: 2500 Number of Patrolling Units: 2 Amount of snow/grass/dirt that you're allergic to: 0% Number of firey demons that still burn you to death on contact: Most of them Progress Stats:- Spoiler:
terraining/environment: 50% triggering: 35% models/skins/spells: 80% systems: 40% (I'm still having a lot of trouble with getting a shooting system in place - if anyones willing to help please say so) game modes: not really sure, these get really complicated really fast. but as soon as the map is done ffa will be too. testing/making-things-fun: 25% map title: 0% (world maze...? seriously...?) overall: 60% (mostly a guess, but I can hope) Screen Shots:- Spoiler:
I don't really like screen shots which means I'm not gonna take the time to set some up in game. So you're stuck with really boring images of semi interesting concepts. Rant:- Spoiler:
awhile ago I started in on a cool sort of map. it was a pretty odd mix of a maze, assassination and open rpg that came out to be surprisingly fun. I gave up work on it about a week after starting it deciding that I'd finish it on sc2 but since sc2 doesnt have the capacity to field more than 3 units at once thats not gonna happen. Not totally sure why I'm doin this considering how few ppl will be around on wc3 after sc2, but whatevs
If you're interested in testing or assisting in trigger help I still have a few children left that I'm more than willing to give/sell to you. Also if you have something that you'd like to see in here/just really enjoy playing that type of mazing element feel free to throw it out there and i'll try my best to get it in the map. | |
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BackseatDriver Captain
| Subject: Re: World Maze Wed Jul 21, 2010 11:04 am | |
| first screenshot looks awesome, not sure what the otherones are about but i bet ill figure out that when i play the game. | |
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Eat_bacon_daily Captain
| Subject: Re: World Maze Wed Jul 21, 2010 3:11 pm | |
| Original patrols is wut makes a map good. | |
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Pat1487 Moderator
| Subject: Re: World Maze Wed Jul 21, 2010 9:29 pm | |
| The first screen shot does look pretty awesome - Serenity09 wrote:
- Not totally sure why I'm doin this considering how few ppl will be around on wc3 after sc2, but whatevs
If you make it compatible with roc more people will play it I doubt many people that still only play roc will switch to sc2 But if its tft very few people will play it | |
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