Here is the thing, you guys want maps and tired of waiting for them? You guys want access? Well here is what you do! If you contribute and I kind of like you as a friend then you can get your acess to this new host bot. To contribute you do the following below by helping me add maps you and everyone else likes with the download link to the map and correct template. A detailed template # is ignored in the CFG but shows what your suppose to do. EX) or
http://rapidshare.com/files/199029727/AddMapsToGhost.zip [A video tutorial]
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### Map Name Section: ###
### Only change the map filename for map_path and map_localpath ###
### then ensure the same map that you list here is wherever your maps folder is ###
### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder) ###
### Examples: ###
### map_path = Maps\Download\Dota AllStars 6.59d.w3x ###
### map_localpath = Dota AllStars 6.59d.w3x ###
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# the map path tells Warcraft III clients where to find the map on their system
# it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all
# this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable)
map_path = Maps\FrozenThrone\Scenario\(12)WormWar.w3x
# map local path (for map downloads and automatic map value calculation)
# GHost++ doesn't require map files but if it has access to them it can send them to players
# it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc...
# GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
map_localpath = (12)WormWar.w3x
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### Manually entered information (when GHost cannot generate values properly) ###
### Unless the map isn't working properly you probably don't have to change these ###
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# map type
# this is only for stats tracking, set it to map_type = dota if it is a dota map
# set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is)
map_type =
# map categories
# the match making category is used to select score data from the database when matchmaking is enabled
# the stats w3mmd category is used to insert data to the database when using map_type = w3mmd
# these are used to allow stats and scores to persist across multiple version of the same map
map_matchmakingcategory =
map_statsw3mmdcategory =
# map players and teams
map_numplayers = 12
map_numteams = 1
#
# slot structure
# [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
# - PID is always 0
# - Download Status is always 255
# - Slot Status is 0 for open, 1 for closed, 2 for occupied
# - Computer is 0 for no, 1 for yes
# - Team
# - Colour
# - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
# - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
# - Handicap is 50/60/70/80/90/100
#
map_slot1 = 0 255 0 0 0 0 8 1 100
map_slot2 = 0 255 0 0 0 1 8 1 100
map_slot3 = 0 255 0 0 0 2 8 1 100
map_slot4 = 0 255 0 0 0 3 8 1 100
map_slot5 = 0 255 0 0 0 4 8 1 100
map_slot6 = 0 255 0 0 0 5 8 1 100
map_slot7 = 0 255 0 0 0 6 8 1 100
map_slot8 = 0 255 0 0 0 7 8 1 100
map_slot9 = 0 255 0 0 0 8 8 1 100
map_slot10 = 0 255 0 0 0 9 8 1 100
map_slot11 = 0 255 0 0 0 10 8 1 100
map_slot12 = 0 255 0 0 0 11 8 1 100
# map dimensions
map_width = 84 0
map_height = 84 0
# map information (if incorrect it will force downloading for players and kick from the game lobby)
map_size = 201 213 5 0
map_info = 206 105 219 80
map_crc = 15 15 71 22
map_sha1 = 91 92 122 144 89 127 250 70 133 235 247 76 193 31 109 105 36 250 36 16
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### Values that are necessary to have, but rarely are required to be changed ###
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# map speed
# 1 = slow
# 2 = normal
# 3 = fast
map_speed = 3
# map visibility
# 1 = hide terrain
# 2 = explored
# 3 = always visible
# 4 = default
map_visibility = 4
# map observers
# 1 = none
# 2 = on defeat
# 3 = allowed
# 4 = referees
map_observers = 1
# map flags
# - you can combine these flags by adding together all the options you want to use
# - for example to have teams together and fixed teams you would use "3"
# 1 = teams together
# 2 = fixed teams
# 4 = unit share
# 8 = random hero
# 16 = random races
map_flags = 3
# map game type
# 1 = custom
# 2 = custom melee
# 9 = blizzard
map_gametype = 9
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### Templates by Varlock & Instinct121 ###
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