function Trig_Locust_Func001002 takes nothing returns nothing
call UnitAddAbilityBJ( 'Aloc', GetEnumUnit() )
endfunction
function Trig_Locust_Actions takes nothing returns nothing
call ForForce( bj_FORCE_PLAYER[11], function Trig_Locust_Func001002 )
endfunction
//===========================================================================
function InitTrig_Locust takes nothing returns nothing
set gg_trg_Locust = CreateTrigger( )
call TriggerAddAction( gg_trg_Locust, function Trig_Locust_Actions )
endfunction
Or Basically THIS in GUi
Event : Map initilization
Action : Player Group - Pick every player in Player Group - Player 12 (Brown) and do (Unit - Add Locust to (Picked unit))