Poll | | What game does everyone play now? | Starcraft 2 | | 26% | [ 8 ] | Warcraft 3 | | 35% | [ 11 ] | League of Legends | | 19% | [ 6 ] | World of Warcraft | | 0% | [ 0 ] | Diablo 2 | | 0% | [ 0 ] | No games at all | | 10% | [ 3 ] | Other game not listed | | 10% | [ 3 ] |
| Total Votes : 31 |
|
|
| Team Death Match. | |
| | Author | Message |
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AmAzIn[G] Commander
| Subject: Team Death Match. Thu Feb 04, 2010 11:03 pm | |
| Date: Feb 22, 2010----------------------------------- After much thought ive decided to just make the game better, while keeping the old gameplay. Heres some screen pics. ----------------------------------- THe last 1 might be the loading screen :O ----------------------------------- Suggestions/ Questions/ Improvements Post Below.
Last edited by AmAzIn[G] on Thu Feb 25, 2010 7:44 pm; edited 2 times in total | |
| | | nomorholywar Sergeant
| Subject: Re: Team Death Match. Fri Feb 05, 2010 11:53 am | |
| | |
| | | AmAzIn[G] Commander
| Subject: Re: Team Death Match. Fri Feb 05, 2010 3:10 pm | |
| That game is no fun 4 me, ive played it.
For older running computers its almost impossible to play.
And the game isnt that complicated.
Its REALLY easy to play.
Pick a class. Kill the people on the other team. Get there flag. And Win
Or deathmatch mode. | |
| | | Pat1487 Moderator
| Subject: Re: Team Death Match. Fri Feb 05, 2010 7:44 pm | |
| Warcraft 3 is probably the worst game to convert into tf2
Any first person shooter game wont work well on wc3 if you intend to keep it exactly the same like you seem to want | |
| | | Pat1487 Moderator
| Subject: Re: Team Death Match. Tue Feb 09, 2010 2:32 am | |
| Actually TcX does do a pretty good job of making an fps in wc3 I may have been wrong to dismiss tf2 on wc3 so quickly If you intend to go ahead with this project i would suggest starting with tcx as a base, and building tf2 onto it Heres the unprotected tcx map http://tcx.xgm.ru/files/open/TcX.w3xThats not the AoS one that weve played, thats the original one with ctf, deathmatch and team deathmatch Theres also a bunch of tools youll need here: http://tcx.xgm.ru/downloads#openOff topic (sorta) That TcX map, both the aos and the original, are really fun maps I cant beleive they arent popular That aos is far better then dota | |
| | | nomorholywar Sergeant
| Subject: Re: Team Death Match. Tue Feb 09, 2010 11:20 am | |
| the open tcx has a LOT of issues. i wouldnt recommend using it unless youre very proficient in jass. customizing it is a pain in the ass. I have a open tcx i modified a few months ago that you could try to use, but still requires a lot of jass knowledge (starting with structs, functions) | |
| | | AmAzIn[G] Commander
| Subject: Re: Team Death Match. Wed Feb 10, 2010 8:08 am | |
| Sounds good, arun could you send me that map? sometime? | |
| | | Eat_bacon_daily Captain
| Subject: Re: Team Death Match. Wed Feb 10, 2010 10:08 pm | |
| Hay amaz wut happened to zombie crisis | |
| | | Pat1487 Moderator
| Subject: Re: Team Death Match. Wed Feb 10, 2010 11:03 pm | |
| He stopped because knight quit and he didnt know how to trigger the rest of it
I think he asked a bunch of people to take over for knight but no one would I wouldve helped him but im not going to work on wc3 maps anymore Ill make a trigger here and there, but i wont actually work on the map
Although i was thinking about taking over the development of tcx aos since the guy that originally made it abandoned it, but i probably wont
Zombie Crisis was really close to being done though I think you might be able to finish it now amaz, youve learned more about triggering since then | |
| | | AmAzIn[G] Commander
| Subject: Re: Team Death Match. Thu Feb 11, 2010 2:51 pm | |
| The majaor problems with zombie crisis were that i dont like that kog quit :'(, and that the map was just too small i feel like :'(.
After playing metastasis it sort of discouraged my to finish zombie crisis :'(((. i could finish it, and then i could essentually take the triggers, put it in a better map, and reterrain it all, but honestly i dont have that kind of time lol. War3 is a side thing i do for fun when im bored.
This project is only plausible to me because there isnt many triggers needed, only a very smooth terraining job, some models, and the rest of it can be done in a week. | |
| | | AmAzIn[G] Commander
| Subject: Re: Team Death Match. Sun Feb 21, 2010 2:40 pm | |
| Ok im going 2 explain this the best way i can and as breifly as i can. This is a map i wanted to edit. Basically the creator put in a trigger so that when a grenade comes within a certain region it bounces of the region. He places the regions around walls and cliffs so that grenades bounce off of them. I deleted all of the walls and cliffs, teleports and almost of the shit. I deleted alot of regions basically. Now the regions are created ingame in this trigger using coordinates. For Some Fucked up Reason the names no longer correspond to the regions and shit "i believe". So i have no clue of how to delete what and im not really sure of where to start. *** if u have teamviewer, or could u get it really fast it would be alot of help if u helped me edit this map *** please dont post im "noob" or some shit or "it cant be done" because it can. ANd ive already deleted the other triggers that didnt have to do with the Anti Grenade regions, THis is the only part that is confusing me> What VJass Helper Said.- Spoiler:
//*************************************************************************** //* //* Regions //* //***************************************************************************
function CreateRegions takes nothing returns nothing local weathereffect we
set gg_rct_ExtraCrap=Rect(- 2848.0, - 3488.0, - 2592.0, - 3232.0) set gg_rct_CT_Spawn1=Rect(1984.0, 2432.0, 2080.0, 2528.0) set gg_rct_CT_Spawn2=Rect(2336.0, 2624.0, 2432.0, 2720.0) set gg_rct_CT_Spawn3=Rect(2304.0, 2240.0, 2400.0, 2336.0) set gg_rct_CT_Spawn4=Rect(2016.0, 384.0, 2112.0, 480.0) set gg_rct_CT_Spawn5=Rect(2400.0, - 128.0, 2496.0, - 32.0) set gg_rct_CT_Spawn6=Rect(1920.0, - 544.0, 2016.0, - 448.0) set gg_rct_Ter_Spawn1=Rect(- 2912.0, - 160.0, - 2816.0, - 64.0) set gg_rct_Ter_Spawn2=Rect(- 3104.0, 544.0, - 3008.0, 640.0) set gg_rct_Ter_Spawn3=Rect(- 3104.0, 1376.0, - 3008.0, 1472.0) set gg_rct_Ter_Spawn4=Rect(- 2592.0, 512.0, - 2496.0, 608.0) set gg_rct_Ter_Spawn5=Rect(- 1440.0, 192.0, - 1344.0, 288.0) set gg_rct_Ter_Spawn6=Rect(- 1440.0, 1120.0, - 1344.0, 1216.0) set gg_rct_Item_Holding=Rect(- 3200.0, - 3104.0, - 2944.0, - 2848.0) set gg_rct_Terrorist_Buy_Zone_1=Rect(- 3232.0, - 288.0, - 2304.0, 2304.0) set gg_rct_Terrorist_Buy_Zone_2=Rect(- 1568.0, - 608.0, - 1248.0, 2304.0) set gg_rct_CT_Buy_Zone_1=Rect(1664.0, 1920.0, 2592.0, 2976.0) set gg_rct_CT_Buy_Zone_2=Rect(1728.0, - 992.0, 2624.0, 672.0) set gg_rct_BuyingZoneExtra=Rect(- 3104.0, - 3488.0, - 2880.0, - 3232.0) set gg_rct_Back_Door=Rect(- 2080.0, 2400.0, - 1888.0, 2464.0) set gg_rct_Hostage_Room=Rect(- 3008.0, - 416.0, - 2752.0, - 352.0) set gg_rct_AntiGrenade_19=Rect(2752.0, - 2624.0, 2848.0, 3232.0) set gg_rct_Rescue_1=Rect(1696.0, - 1728.0, 2688.0, 960.0) set gg_rct_Rescue_2=Rect(1632.0, 1536.0, 2592.0, 2528.0) set gg_rct_Hostage_3=Rect(- 3200.0, - 1120.0, - 3136.0, - 1056.0) set gg_rct_Hostage_4=Rect(- 3200.0, - 1280.0, - 3136.0, - 1216.0) set gg_rct_Hostage_1=Rect(- 3200.0, - 608.0, - 3136.0, - 544.0) set gg_rct_Hostage_2=Rect(- 3200.0, - 768.0, - 3136.0, - 704.0) set gg_rct_Hostage_Door_Block=Rect(- 3008.0, - 448.0, - 2752.0, - 320.0) set gg_rct_Back_Door_Block=Rect(- 2080.0, 2368.0, - 1888.0, 2496.0) set gg_rct_Cam_Ter=Rect(- 2592.0, - 224.0, - 2464.0, - 96.0) set gg_rct_Cam_CT=Rect(1824.0, 2208.0, 1952.0, 2336.0) set gg_rct_Cam_Out1=Rect(- 1056.0, - 672.0, 1696.0, 3040.0) set gg_rct_Cam_Out2=Rect(- 992.0, - 2656.0, 1344.0, 3072.0) set gg_rct_Cam_In=Rect(- 3232.0, - 1696.0, - 1248.0, 2304.0) set gg_rct_FoodStorage=Rect(- 608.0, - 3552.0, - 320.0, - 3264.0) set gg_rct_Roof_Copy=Rect(- 3456.0, - 640.0, - 1152.0, 2432.0) set gg_rct_Cam_3=Rect(- 2400.0, 4096.0, - 1024.0, 7136.0) set gg_rct_AntiGrenade_79=Rect(- 3392.0, 3136.0, 2848.0, 3232.0) set gg_rct_AntiGrenade_48=Rect(- 3392.0, - 2624.0, 2848.0, - 2528.0) set gg_rct_AntiGrenade_51=Rect(- 3392.0, - 2624.0, - 3264.0, 3264.0) set gg_rct_Roof=Rect(- 3328.0, 4096.0, - 1024.0, 7168.0) endfunction
What the Jass Trigger in Game Says- Spoiler:
//=========================================================================== //=========================================================================== //=========================================================================== //*************************************************************************** //* //*Regions //* //*************************************************************************** function CreateRegions2 takes nothing returns nothing local weathereffect we set udg_rect01=Rect(-2848.0,-3488.0,-2592.0,-3232.0) set udg_rect02=Rect(1984.0,2432.0,2080.0,2528.0) set udg_rect03=Rect(2336.0,2624.0,2432.0,2720.0) set udg_rect04=Rect(2304.0,2240.0,2400.0,2336.0) set udg_rect05=Rect(2016.0,384.0,2112.0,480.0) set udg_rect06=Rect(2400.0,-128.0,2496.0,-32.0) set udg_rect07=Rect(1920.0,-544.0,2016.0,-448.0) set udg_rect08=Rect(-2912.0,-160.0,-2816.0,-64.0) set udg_rect09=Rect(-3104.0,544.0,-3008.0,640.0) set udg_rect10=Rect(-3104.0,1376.0,-3008.0,1472.0) set udg_rect11=Rect(-2592.0,512.0,-2496.0,608.0) set udg_rect12=Rect(-1440.0,192.0,-1344.0,288.0) set udg_rect13=Rect(-1440.0,1120.0,-1344.0,1216.0) set udg_rect14=Rect(-3200.0,-3104.0,-2944.0,-2848.0) set udg_rect15=Rect(-3232.0,-288.0,-2304.0,2304.0) set udg_rect16=Rect(-1568.0,-608.0,-1248.0,2304.0) set udg_rect17=Rect(1664.0,1920.0,2592.0,2976.0) set udg_rect18=Rect(1728.0,-992.0,2624.0,672.0) set udg_rect19=Rect(-3104.0,-3488.0,-2880.0,-3232.0) set udg_rect20=Rect(-2080.0,2400.0,-1888.0,2464.0) set udg_rect21=Rect(-3008.0,-416.0,-2752.0,-352.0) set udg_rect22=Rect(-2496.0,-1664.0,-2400.0,256.0) set udg_rect23=Rect(-3360.0,-1728.0,-2432.0,-1600.0) set udg_rect24=Rect(-3328.0,-960.0,-2912.0,-832.0) set udg_rect25=Rect(-3328.0,-448.0,-3040.0,-320.0) set udg_rect26=Rect(-2720.0,-448.0,-2464.0,-320.0) set udg_rect27=Rect(-2976.0,192.0,-2784.0,320.0) set udg_rect28=Rect(-2464.0,256.0,-2368.0,320.0) set udg_rect29=Rect(-2112.0,1760.0,-1728.0,1856.0) set udg_rect30=Rect(-3360.0,2368.0,-2464.0,2464.0) set udg_rect31=Rect(-2464.0,2368.0,-2368.0,3104.0) set udg_rect32=Rect(-2368.0,2368.0,-2144.0,2496.0) set udg_rect33=Rect(-1824.0,2368.0,-1152.0,2496.0) set udg_rect34=Rect(-1216.0,-608.0,-1088.0,2432.0) set udg_rect35=Rect(-928.0,-1056.0,-864.0,-576.0) set udg_rect36=Rect(-1568.0,-704.0,-1056.0,-576.0) set udg_rect37=Rect(-288.0,-1248.0,-192.0,-928.0) set udg_rect38=Rect(-928.0,-3104.0,2080.0,-3040.0) set udg_rect39=Rect(2528.0,-3104.0,3328.0,-3040.0) set udg_rect40=Rect(2752.0,-576.0,2848.0,928.0) set udg_rect41=Rect(2784.0,-1952.0,2848.0,-1248.0) set udg_rect42=Rect(2752.0,1632.0,2848.0,3104.0) set udg_rect43=Rect(-3328.0,-2720.0,-2400.0,-2656.0) set udg_rect44=Rect(-1568.0,-288.0,-1504.0,32.0) set udg_rect45=Rect(480.0,-672.0,544.0,608.0) set udg_rect46=Rect(1248.0,-800.0,1568.0,-672.0) set udg_rect47=Rect(480.0,-800.0,800.0,-672.0) set udg_rect48=Rect(3136.0,-1248.0,3200.0,1696.0) set udg_rect49=Rect(-2176.0,-1856.0,-2112.0,-1792.0) set udg_rect50=Rect(-2208.0,-1696.0,-2080.0,-1568.0) set udg_rect51=Rect(1696.0,-1728.0,2688.0,960.0) set udg_rect52=Rect(1632.0,1536.0,2592.0,2528.0) set udg_rect53=Rect(-3200.0,-1120.0,-3136.0,-1056.0) set udg_rect54=Rect(-3200.0,-1280.0,-3136.0,-1216.0) set udg_rect55=Rect(-3200.0,-608.0,-3136.0,-544.0) set udg_rect56=Rect(-3200.0,-768.0,-3136.0,-704.0) set udg_rect57=Rect(-2464.0,-3584.0,-2400.0,-2688.0) set udg_rect58=Rect(-928.0,-3584.0,-864.0,-3104.0) set udg_rect59=Rect(2016.0,-3584.0,2080.0,-3072.0) set udg_rect60=Rect(2528.0,-3584.0,2592.0,-3072.0) set udg_rect61=Rect(512.0,608.0,1536.0,672.0) set udg_rect62=Rect(1504.0,-672.0,1568.0,608.0) set udg_rect63=Rect(2848.0,-1312.0,3200.0,-1248.0) set udg_rect64=Rect(2848.0,-1984.0,3296.0,-1888.0) set udg_rect65=Rect(2848.0,-544.0,3136.0,-480.0) set udg_rect66=Rect(2848.0,864.0,3136.0,960.0) set udg_rect67=Rect(2848.0,1600.0,3136.0,1696.0) set udg_rect68=Rect(736.0,-672.0,1312.0,-608.0) set udg_rect69=Rect(-448.0,-1248.0,-352.0,-928.0) set udg_rect70=Rect(-416.0,-1312.0,-224.0,-1248.0) set udg_rect71=Rect(-416.0,-928.0,-224.0,-864.0) set udg_rect72=Rect(-1088.0,-1088.0,-992.0,-608.0) set udg_rect73=Rect(-1056.0,-672.0,-864.0,-608.0) set udg_rect74=Rect(-1056.0,-1056.0,-864.0,-992.0) set udg_rect75=Rect(-3008.0,-448.0,-2752.0,-320.0) set udg_rect76=Rect(-2080.0,2368.0,-1888.0,2496.0) set udg_rect77=Rect(2080.0,-3616.0,2528.0,-3520.0) set udg_rect78=Rect(-2400.0,3040.0,2784.0,3104.0) set udg_rect79=Rect(-2112.0,1600.0,-1728.0,1696.0) set udg_rect80=Rect(-1824.0,1664.0,-1728.0,1792.0) set udg_rect81=Rect(-2112.0,1664.0,-2016.0,1792.0) set udg_rect82=Rect(-3360.0,-320.0,-3264.0,2368.0) set udg_rect83=Rect(-3360.0,-832.0,-3264.0,-448.0) set udg_rect84=Rect(-3360.0,-1376.0,-3264.0,-960.0) set udg_rect85=Rect(-3328.0,-1440.0,-2464.0,-1344.0) set udg_rect86=Rect(-2912.0,-960.0,-2880.0,-832.0) set udg_rect87=Rect(-2496.0,192.0,-2464.0,320.0) set udg_rect88=Rect(-2784.0,192.0,-2752.0,320.0) set udg_rect89=Rect(-3008.0,192.0,-2976.0,320.0) set udg_rect90=Rect(-2144.0,2368.0,-2112.0,2496.0) set udg_rect91=Rect(-1856.0,2368.0,-1824.0,2496.0) set udg_rect92=Rect(-1600.0,-704.0,-1568.0,-576.0) set udg_rect93=Rect(-1600.0,-320.0,-1472.0,-288.0) set udg_rect94=Rect(-1600.0,32.0,-1472.0,64.0) set udg_rect95=Rect(3264.0,-3040.0,3328.0,-1952.0) set udg_rect96=Rect(-3360.0,-2688.0,-3264.0,-1696.0) set udg_rect97=Rect(-2752.0,-448.0,-2720.0,-320.0) set udg_rect98=Rect(-3040.0,-448.0,-3008.0,-320.0) set udg_rect99=Rect(-2144.0,2368.0,-2112.0,2496.0) set udg_rect100=Rect(-1856.0,2368.0,-1824.0,2496.0) set udg_rect101=Rect(-2592.0,-224.0,-2464.0,-96.0) set udg_rect102=Rect(1824.0,2208.0,1952.0,2336.0) set udg_rect103=Rect(1664.0,2880.0,1728.0,2944.0) set udg_rect104=Rect(1472.0,2880.0,1536.0,2944.0) set udg_rect105=Rect(-960.0,-704.0,-896.0,-640.0) set udg_rect106=Rect(-1024.0,-512.0,-960.0,-448.0) set udg_rect107=Rect(-1056.0,-672.0,1696.0,3040.0) set udg_rect108=Rect(-992.0,-2656.0,1344.0,3072.0) set udg_rect109=Rect(-3232.0,-1696.0,-1248.0,2304.0) set udg_rect110=Rect(1728.0,2880.0,1792.0,2944.0) set udg_rect111=Rect(-960.0,-512.0,-896.0,-448.0) set udg_rect112=Rect(-960.0,-768.0,-896.0,-704.0) set udg_rect113=Rect(-608.0,-3552.0,-320.0,-3264.0) set udg_rect114=Rect(-3328.0,4096.0,-1024.0,7168.0) set udg_rect115=Rect(-3456.0,-640.0,-1152.0,2432.0) set udg_rect116=Rect(1408.0,2880.0,1472.0,2944.0) set udg_rect117=Rect(-1216.0,7040.0,-1152.0,7104.0) set udg_rect118=Rect(-1216.0,6976.0,-1152.0,7040.0) set udg_rect119=Rect(-3008.0,832.0,-2944.0,896.0) set udg_rect120=Rect(-2880.0,64.0,-2816.0,128.0) set udg_rect121=Rect(-2880.0,4736.0,-2816.0,4800.0) set udg_rect122=Rect(-3200.0,5568.0,-3136.0,5632.0) set udg_rect123=Rect(-1344.0,2528.0,-1280.0,2592.0) set udg_rect124=Rect(-1344.0,2592.0,-1280.0,2656.0) set udg_rect125=Rect(-1024.0,-704.0,-960.0,-640.0) set udg_rect126=Rect(-1024.0,-768.0,-960.0,-704.0) set udg_rect127=Rect(-1216.0,4224.0,-1152.0,4288.0) set udg_rect128=Rect(-1280.0,4288.0,-1216.0,4352.0) set udg_rect129=Rect(-3072.0,832.0,-3008.0,896.0) set udg_rect130=Rect(-3136.0,5568.0,-3072.0,5632.0) set udg_rect131=Rect(-2400.0,4096.0,-1024.0,7136.0) set udg_rect132=Rect(-2496.0,5728.0,-2368.0,7200.0) set udg_rect133=Rect(-2496.0,4032.0,-2368.0,5376.0) set udg_rect134=Rect(-2752.0,4640.0,-2624.0,5344.0) set udg_rect135=Rect(-3136.0,4640.0,-3008.0,5344.0) set udg_rect136=Rect(-3392.0,5408.0,-3264.0,5728.0) set udg_rect137=Rect(-2752.0,5312.0,-2400.0,5440.0) set udg_rect138=Rect(-3360.0,5312.0,-3008.0,5440.0) set udg_rect139=Rect(-3136.0,4544.0,-2624.0,4672.0) set udg_rect140=Rect(-3392.0,5696.0,-2368.0,5824.0) set udg_rect141=Rect(-3808.0,3520.0,480.0,3680.0) endfunction
Last edited by AmAzIn[G] on Sun Feb 21, 2010 2:55 pm; edited 2 times in total | |
| | | Pat1487 Moderator
| Subject: Re: Team Death Match. Sun Feb 21, 2010 2:47 pm | |
| What is it supposed to do
The local variable isnt even being used | |
| | | AmAzIn[G] Commander
| Subject: Re: Team Death Match. Sun Feb 21, 2010 3:07 pm | |
| Pat because ur not freaking reading the chat box, Log on b-net and help me rl fast.
+ i elaborated on the first post.
short summary. I deleted regions, the regions that were deleted are still being created in jass. I dont know how 2 delete the regions that have been deleted from the jass.
And im not even sure if thats what i need 2 do lol. or even if those 2 things have any correleation between the two. | |
| | | Pat1487 Moderator
| Subject: Re: Team Death Match. Sun Feb 21, 2010 3:31 pm | |
| What have you done to the original jass trigger so far? And all you want is the grenade regions?
All this trigger does is create regions, if you dont want your map to have those regions then delete everything (except the local variable at the top) and add the regions you want grenades to bounce off of, youll also have to edit the grenade trigger to match the new region names (or you could just use the old region names, but then you would have to have the same number of regions as the map you took this from does)
This trigger is used to create all the regions, you can use it for the same purpose, although just pre-placing them like normal would work to
I still dont know what the local variable is, its not being used, the only reason i said not to erase it is because idk what its for, im assuming its left over from before you edited the trigger, but without knowing what did to the original trigger idk | |
| | | AmAzIn[G] Commander
| Subject: Re: Team Death Match. Sun Feb 21, 2010 10:39 pm | |
| Basically ive fixed it so it works 100%, besides the fucking "fake" regions that i cant seem 2 get rid of.
And the only problem with placing the regions myself is that i believe its in coordinates, and im just really unsure of how to go about this.
Arun or Pat if 1 of u could team view with me 2morrow or something if i have time, becuz literally once i get this out of the way i can really start editing it.
The jass is alot easier to read and edit now that i understand it. | |
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