PiNNoMaNaPiNkY Recruit
| Subject: MazeQ Thu Oct 08, 2009 12:41 pm | |
| I'm near the last lvl of my new maze and I got the blank mapper stare. I'm out of ideas, any help? It would be much appreciated. =/ | |
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monkeys-forever Recruit
| Subject: Re: MazeQ Thu Oct 08, 2009 6:00 pm | |
| Well it depends on what you have already put in the map, there are lotsa ideas out there, but it would help to have like a genre that you haven't put into it already, if that makes sense o.O | |
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AmAzIn[G] Commander
| Subject: Re: MazeQ Thu Oct 08, 2009 6:04 pm | |
| Let Cadu FInish the last check
Hes pro brah!!!!! | |
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PiNNoMaNaPiNkY Recruit
| Subject: Re: MazeQ Thu Oct 08, 2009 10:55 pm | |
| lol amazing. you underestimate my awesomeness. Uh, I've got whirls, pretty much everything. But I feel like putting a big ice level as the last part. Any new ideas for ice? I can do just about any trigger so pretty much, the sky is the limit. So fire ideas at me | |
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Knight of Gods Commander
| Subject: Re: MazeQ Fri Oct 09, 2009 9:38 pm | |
| make it 3d like how some maps have jump and some creeps hit you in the air and some hit you ground only make it with not 2 but 3 levels like jump ground and super jump | |
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monkeys-forever Recruit
| Subject: Re: MazeQ Wed Oct 14, 2009 12:03 pm | |
| okay, this may sound weird, but it would be cool if you had like a wheel follow you after you start. So like there is a main wisp, and then it has 2 mini wisps following it. So it would be hard to spin, and it would make everything in the level more difficult. Also, if you could make a switch "in the air", so you need to jump, and then "super jump" like kog said, to be able to open a gate or whatever it is. Just suggestions | |
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13Phoenix Corporal
| Subject: Re: MazeQ Wed Oct 14, 2009 5:00 pm | |
| ure so fricken cocky about everything arnt u? "im such an amazing map maker" | |
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bloodasb Captain
| Subject: Re: MazeQ Wed Oct 14, 2009 9:31 pm | |
| omg my maps cause oragasms im that good
let cad do it hes pro nasty beyond orgasmic maps like my own | |
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