This is for people who want/need mazing triggers that they can't find out on their own. (All variables will be noted at the end)
Initialization:
This will help you organize your map so that you know where all your starting triggers will go...
Keep in mind to make the Event say Elapsed game time is 0.00 seconds because some triggers don't work on Map Initialization
This trigger will make all of browns' units invulnerable and have no collision. (depending)
Also, customize your leaderboard to say whatever the name of your map is.
If you don't know how to actually GET these triggers because you're a bad mapper, just /w me in game.
Collision:
This is the collision trigger where if your Demon Hunter for example runs into a footmen owned by player brown, your Demon Hunter will die. (I didn't add the leaving players, unused play slots, and -kill command triggers because they're easy and simple enough to do)
The 52.50 is the range in which your Demon Hunter will die and the flying hight condition is only if you're using a jump trigger in your map.
Continues:
This is if you and all of your allies are dead, you can have a second or third chance.
This is if you run out of continues.
You can customize your messages, words, and number of continues.
Checkpoints:
This is if you reach the next level, you and your fellow Demon Hunters will be revived and if you die, you will revive there instead of father back. (The triggering Demon Hunter will be awarded 1 level up for completing a level)
The Event is the region in which covers the checkpoint. Revive point is just a variable that makes the trigger and other triggers easier to do. It is also the point in which the Demon Hunters with revive in.
Patrols:
You all probably know how to do patrols so if you want to learn how to be more efficient ill show you how to do it in JASS.
Now, you're probably thinking...WTF? It's simple though. The four letter word oshm is just raw data for Orc Shaman. At the bottom you see it say something about Rect 007. That is the region that, if entered, will trigger all the units to start patrolling. The rest is obvious.
Unit Kill:
After beating a level, the units in that previous level aren't going to be used anymore so this trigger removes them.
The Event is the region that you must enter to trigger the removing of the creeps and the units in (Units in Region 006 <gen>) are the units that will be removed (if in that region) if the trigger is triggered.
This is the end of my tutorial. Try experimenting with all sorts of triggers because fun triggers like making your unit chance color and size makes your map more enjoyable. If you want ANY triggers or ANY help just /w me in game. (FYI I know all of you know how to do region kill and terrain kill because there are other tutorials on it ALONG with the sliding triggers (I posted the backwards sliding trigger on the forums))
Variables:
Enjoy!
Edit: Complete