You need 2 things before you can start
1. You need to know how to make normal loading screens, both low quality and high quality ones, without any help or tutorials, if you dont just stop reading now
2. You need this
http://home.magosx.com/index.php?topic=6.0It has many features, its impossible to use if you dont know anything of modeling or programming, if you know image editing you might be able to learn
I use it for converting, and the mpq browser, i tried some editing but i never was any good with image editing, the same goes for models
Anyway
The only feature you need is the loading screen one
Once you open the model editor go to Extras -> Loading Screen Creator and select proper texture
Open Texture Manager from the Windows menu, select your texture (the pic for your loading screen, it must be .tga) and right click on it. go to edit, check Wrap Height and Wrap Width checkboxes and close the window
Open sequence manager from the windows menu, double-click on Birth
Change From: from 1000 to 0.
Uncheck the box that says Non looping, that makes the animation loop forever, wich means w/e animation you make, youll have to make sure it repeats seamlessly if you want it to look good
Now you can actually start
Open Texture Animation Manager from the Windows menu, right click on the empty list and click Create New
Double click on the thing it makes
This is where you actually make the animation, as an example, ill use something easy like a texture sliding from the bottom right corner to the top left corner
Check the Translation: Animated box and click on the Translation button. Select Linear from the Interpolation Type list.
Put this in the text box
- Code:
-
0: { 0, 0, 0 }
2000: { 1, 1, 1 }
Open Material manager, double click the thing thats there
Double click the layer from the layer list
Select your TextureAnim from the Animated Texture ID list
Save as mdx, import it into wc3 and use it as your loading screen
You can add as many layers as you want for more advanced stuff, if you want you can change the direction with different numbers, you can have multiple things moving in multiple directions with more layers
The more stuff you have, the bigger the file will be, i wouldnt go with anymore then 12 layers, 12 is the absolute max, and will result in a pretty large file (3mb)
High quality loading screens take at least 4 layers, 1 for each section, and if that screen is animated as a whole, all 4 layers must be animated together