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bloodasb
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bloodasb



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PostSubject: ight pat touché   ight pat touché I_icon_minitimeSat May 16, 2009 11:15 pm

so im posting about how to do a loading screen WITH moving partz Razz pat sais hes gunna help so i hope he will >:0 idk tho hes a pretty nice guy he prolly will NOT! Very Happy but i hope he will

quoteing pat.. Its long ... I dont want to do it here
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Pat1487
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PostSubject: Re: ight pat touché   ight pat touché I_icon_minitimeTue May 19, 2009 11:43 am

You need 2 things before you can start

1. You need to know how to make normal loading screens, both low quality and high quality ones, without any help or tutorials, if you dont just stop reading now
2. You need this http://home.magosx.com/index.php?topic=6.0

It has many features, its impossible to use if you dont know anything of modeling or programming, if you know image editing you might be able to learn

I use it for converting, and the mpq browser, i tried some editing but i never was any good with image editing, the same goes for models

Anyway

The only feature you need is the loading screen one
Once you open the model editor go to Extras -> Loading Screen Creator and select proper texture

Open Texture Manager from the Windows menu, select your texture (the pic for your loading screen, it must be .tga) and right click on it. go to edit, check Wrap Height and Wrap Width checkboxes and close the window

Open sequence manager from the windows menu, double-click on Birth
Change From: from 1000 to 0.
Uncheck the box that says Non looping, that makes the animation loop forever, wich means w/e animation you make, youll have to make sure it repeats seamlessly if you want it to look good

Now you can actually start
Open Texture Animation Manager from the Windows menu, right click on the empty list and click Create New
Double click on the thing it makes

This is where you actually make the animation, as an example, ill use something easy like a texture sliding from the bottom right corner to the top left corner

Check the Translation: Animated box and click on the Translation button. Select Linear from the Interpolation Type list.

Put this in the text box

Code:
0: { 0, 0, 0 }
2000: { 1, 1, 1 }

Open Material manager, double click the thing thats there
Double click the layer from the layer list
Select your TextureAnim from the Animated Texture ID list

Save as mdx, import it into wc3 and use it as your loading screen

You can add as many layers as you want for more advanced stuff, if you want you can change the direction with different numbers, you can have multiple things moving in multiple directions with more layers

The more stuff you have, the bigger the file will be, i wouldnt go with anymore then 12 layers, 12 is the absolute max, and will result in a pretty large file (3mb)

High quality loading screens take at least 4 layers, 1 for each section, and if that screen is animated as a whole, all 4 layers must be animated together
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bloodasb
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bloodasb



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PostSubject: Re: ight pat touché   ight pat touché I_icon_minitimeTue May 19, 2009 4:57 pm

Can i have only a part of the loading screen move and one part stay the same..?
and how do i make them move different directions ?
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AmAzIn[G]
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AmAzIn[G]



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PostSubject: Re: ight pat touché   ight pat touché I_icon_minitimeTue May 19, 2009 6:47 pm

This is just a basic loading screen, if u wanna make it moving, look up
Uhh Yeah dont try the moving unless u know alot more about images and stuff :/

This Link HAS EVERYTHING U NEED 2 KNOW
it will take u 5mins with this Youtube Video


https://www.youtube.com/watch?v=vfz3RG0PLUA

Also, look in the top right corner 2 download the program 2 convert the files i believe?
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Pat1487
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PostSubject: Re: ight pat touché   ight pat touché I_icon_minitimeTue May 19, 2009 6:55 pm

bloodasb wrote:
Can i have only a part of the loading screen move and one part stay the same..?
and how do i make them move different directions ?

Pat1487 wrote:
if you want you can change the direction with different numbers, you can have multiple things moving in multiple directions with more layers


Amazin[G] wrote:
ugh u idiots this is SOOO much easier

Thats for a normal low quality loading screen, the very first thing i said was:
Pat1487 wrote:
1. You need to know how to make normal loading screens, both low quality and high quality ones, without any help or tutorials, if you dont just stop reading now
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bloodasb
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bloodasb



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PostSubject: Re: ight pat touché   ight pat touché I_icon_minitimeTue May 19, 2009 7:27 pm

pat what i meant is, What numbers = where? like 1 = left or something? i wanted an explanation for that
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Achilles.42
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PostSubject: Re: ight pat touché   ight pat touché I_icon_minitimeSun May 24, 2009 3:49 am

jeez pat after posting that like essay on how to do this u cant bring ur self to take 2 seconds to say which integers to what? thats one weird form of lazyness.
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bloodasb
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bloodasb



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PostSubject: Re: ight pat touché   ight pat touché I_icon_minitimeThu May 28, 2009 9:17 pm

ur right lol
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Pat1487
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PostSubject: Re: ight pat touché   ight pat touché I_icon_minitimeTue Jun 09, 2009 12:52 pm

Oh I forgot about this thread

Its set up like this:
ms: {x,y,z}

0: { 0, 0, 0 }
0 means the begining, this is where you want the pic to start
the first 0 is x, second is y, and the last is z
0, 0, 0 is the center

2000: { 1, 1, 1 }
2000 is the end, the last line is the end, it doesnt have to be 2000, a higher number will slow it down, a smaller number will speed everything up, if the last line is a lower number then 1 of the lines before it, it will glitch up pretty bad

Z doesnt really matter since its a 2 dimensional thing, you can make it smaller or bigger by changing z, depending on how it moves with x and y

Basically it starts in the middle of the screen, then moves 1 down and 1 right every millisecond for 2000ms, then loops

If you change y to 0, then it will only move to the right, which is why i didnt explain the numbers, since i thought you could figure it out pretty easily by messing around with them
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