Archeage is an upcoming F2P open world sandbox MMO that is currently in closed beta
http://www.archeagegame.com/en/Ive been wanting to play this MMO for awhile and i got into the 2nd closed beta event that they had on the weekend
I started writing this post when i was level 11 but my opinion kept changing as i played and i spent much more time playing this than i normally would, almost all my free time this weekend went into playing this otherwise i wouldve had this post out much sooner
I ended up at level 20 so here are my impressions of the game
Keep in mind that the screenshots here are taken at medium/low (so that my computer could get 50ish fps under normal conditions), on high or better the game would look much better
Faction/RaceThere are 2 factions, each faction has 2 races, the factions start on 2 different large islands
Your choice of faction effects the main quest story, your starting island, and who your enemy is (the opposite faction)
Your choice of race effects a tiny racial bonus (each race has a different one, its a very small difference), your starting city, the language you speak, and some of the story quest, different races also start with different mounts (but any race can get any mount later)
You can also travel to any city/island even to the enemy factions cities, but anyone from the enemy faction can attack you while you are in enemy territory and you cant communicate with any of them until you learn their language (everything they type is converted into gibberish until you learn the language they speak which is a complicated/high level process)
ClassesYou start out by choosing 1 of 6 "classes"
Battlerage: this "class" is similar to a warrior
Sorcery: basically a mage
Archery: obviously a ranger/archer bow user
Vitalism: a priest type "class" that heals and buffs
Shadowplay: basically a rogue
Occultism: which is like a warlock or necromancer, it debuffs and deals damage over time, can also life steal and summon undead
Now this isnt your actual class, that why i put class in quotes, those "classes" are just a pool from which you chose skills as you level up, at level 5 you can chose another "class" to add a pool of skills which lets you mix and match "classes", and at 10 you can add a third "class"
So for me i started with battlerage since i wanted to play a tank that steals life (i planned to get occultism later), then at level 5 i was given the option of those but it added in 4 support "classes" to pick from
Defense: standard tanking skills like aggro generation, health/armor buffs and some self healing too
Songcraft: which is like a bard from games that have bards, it can create auras that buff groups
Witchcraft: which disables and knocks back enemies, can also break disabling effects
Auramancy: which is really weird and probably the most useful one, its like a hybrid of the other 3, it has a bit of everything but isnt the best at any of them, but it also has a blink ability in it which makes up for it
I picked battlerage and saw defense at level 5 so i picked that, then at 10 i picked occultism, you can change your skills around, you can reset the ones you already have for 10 silver per skill point, so if you have 5 points in battlerage it costs 50 silver to reset that "class" so that you can redistribute those points either back into battlerage in a different way or into 1 of your other 2 "classes"
You can also change yout class completely for a fee based on level (it starts off low) but when you do the thing you switch to starts at level 10, so like if i wanted i could drop defense (which is level 20) and take auramancy which would start at level 10 even though im level 20, so completely switching your class is possible but you will have the skills of someone that is level 10 if you do (with the items of someone that is w/e level you are when you do this), because of that i would switch classes completely after level 15
All of those combine together to give you your class, so in my case with battlerage, defense, and occultism my class is a doomlord, if i picked vitalism instead of occultism i would be a paladin, theres over 100 combinations of this so theres over 100 classes
The skill trees arent trees either, if you have the required level to get something you can get it, you dont need to get prerequisite skills, there are passive skills that need a certain number of skill points spent in a tree before you can get them though, but its still not a tree
CombatIts a tab targeting system, its like GW2 though where you dont need a target to activate stuff (and you can move while doing most things, unless it specifically says movement breaks it like for channeled spells) and where it feels like your hits are actually hitting even though you dont have to aim or anything
Some classes do have a doge skill or the ability to jump/teleport a few meters away
There is a very complex combo system, some skills will have an effect on an enemy, for example a slow, then after that there are skills that can combo with that slow that will make the skill do more damage and possibly even add another effect (like a stun)
It took me a long time to get the hang of the combo system, if i play another class i would have to go through the same process of getting the hang of that classes combos
Some of them are obvious, but some combo with other "classes" so sometimes you wont see a combo
Id say its really good for tab targeting, way better than ESO, on par with GW2 id say the combo system is better than gw2s combo system, and the combo system puts it over wildstars combat in complexity but still not as good in terms of action, so in someways its better then wildstars combat in others its not as good
Death has an EXP penalty, you can get some exp back with gold (the price depends on level) by praying at an altar, before level 10 you can die as much as you want with no penalty at all
QuestingMost of the quests are your standard type of delivery and kill quests, but they have little details which make it more fun somehow, like you have to deliver a mare to a stable and when you do the mare shows up in a basket on your back and you walk slower idk why but that made that quest feel better, normally a delivery quest where you walk slower is a pain in the ass, but with that little detail (and the fact that the place you had to go was close) it didnt feel like a chore to do, there are others too, like you have to collect wood for someone but you actually chop trees down, and you can see other players chopping trees down, the trees actually fall like they should, that little detail makes that collection quest feel more real and makes it better imo
Nothing is instanced, when someone does something for a quest it effects everyone else, so you might have to wait for something to respawn or reset for you to do it
There are group events, called elite quests, the only 1 ive done had hundreds of people, i was in a 50 man raid for it (which is the maximum you can have in a raid) and there were 3 other raids there, 2 of the others were also full, and its not the type of event that needs hundreds of people, a single party could do it, so it lasts like 5 seconds, i guess its because of the weekend beta and how everyone is just starting out
Quests like this are tied to in game time, game time is faster than real time
1 minute in the game is 10 seconds in real time
6 mins game time = 1 min real time
6 hours game time = 1 hour real time
So a full day in game is 4 hours in real time
StoryThe main quest has a story that is presented to you in cut scenes like GW2 did, but its more like just 1 still picture for each story bit that it zooms in or out on where as gw2 would move between pictures, the narrator in those is voice acted and is the only time you get voice acting for quests, they feel like placeholders for an actual cut scene because the narrator will just describe locations and actions to you rather than showing those locations or actions, but i dont think they are placeholders
The story itself is pretty good though, just wish it was presented better, sometimes theres not even a epicure, its just a black screen with the narrator talking, im not sure if my game bugged out of if its actually like that
Mounts/Boats/Gliders/VehiclesYou get a mount at level ~7, a boat at level ~8, and a glider at level ~13 the quest to get a mount involves raising the mount from a baby to an adult, its not as cool as it sounds, but its still not bad
You can call your mount whenever you want and can jump on and off it whenever you want, it can even be out while your in combat, your mount acts like an npc while its out, other players can get on it, it can wear armor and gain exp, it has its own set of skills that unlock as it levels up, its kindve like a pokemon, the one you start with cant fight, but you can attack while you ride it (not with your normal skills, but with a special mounted attack that deals bonus dmg and knocks the enemy down)
Also mounts will follow you at all costs, ive seen mine swim underwater to stay with me, or dive off cliffs to keep up while i fly on the glider, but they dont teleport to you as far as ive seen, if it cant follow you for w/e reason it will just unsummon itself
You can have multiple mounts at a time but you can only have 1 of them out at a time, when you get new ones they have to be raised from a baby and will always start at level 5
There is a reason for having multiple mounts, donkeys move faster while carrying a trade pack (which ill talk about in the economy section below) but are slower than other mounts for just riding around normally
The boat can be summoned next to water the same way a mount can be, its a physical object that exists in the world, you can climb on it and on other player's boats, you can crash them into eachother, you can ride on other player's boats (without even getting in, just stand on it) and they can take damage/can be attacked, they can also be stolen but you can just unsummon the boat if you see someone stealing it (its still yours, they can just drive away with it)
It has its own handling too, you cant just turn, you have to row it and wait for it to get into position (your first boat is a crappy row boat, im sure better boats have better handling)
It seems to exist forever which ive never seen an MMO do before, i left mine on the shore after crossing a lake, i went back to that same area (not intentionally i finished what i was doing and was just heading back to town and happened to go back the same way i came) and saw it sitting there 20 mins later
Normally in MMOs stuff that players summon vanish after 5-10 mins but boats and even mounts seem to be real objects that exist in the world as if they were put there all along
Higher level boats can have weapons like cannons on them and other equipment like a telescope for seeing other boats, and scuba gear for diving underwater, and you can fight other players in ship to ship combat on the sea, theres a huge sea that you can sail in with unmarked islands to discover, the whole area is open pvp
It even has a light on the front that you can turn on and off and it actually does make seeing at night easier
In fact you can turn any light on and off, the lights all around towns, other players boat lights, i spent 10 mins going around a small town to turn off every light just to see what would happen (either nothing happens or another player turned on 1 of the lights i turned off and ruined it)
Your mount and boat can exist at the same time and you can even put your mount on your boat and have it ride the boat with you
The glider you get at level 13 from a quest sucks, it can barely turn and is slower than your mount, at level 20 you can upgrade it to a much better one (faster than your mount and able to gain height sometimes) for 1 gold 50 silver and 75 labor (ill talk about currency below)
Also it has a limited flight time, 2 minutes, after 2 mins it stops working and if you are in the air when that happens you drop from the sky, i found this out the hard way (i didnt notice the timer in the buff area)
Gliders dont work properly when your out at sea, strong sea winds blow you around so its harder to control, but you can glide to an enemies boat and fight them on the deck
You can craft a car, but its really hard and expensive to do, the cars are like boats in that they physically exist in the world, they handle like you would expect cars to handle
Also you can flip them
All of this makes mounts/boats/cars feel like real things rather than just a movement speed buff
Community/CrimePeople are surprisingly nice, im genuinely shocked at how nice they are, faction chat is the global chat, and it is what you would expect, people arguing and complaining, but outside of that people are willing to help eachother
The way the game handles who gets credit for killing a mob is dumb, its the old school way of the first person/party to deal damage to an enemy claims that that enemy as theirs and anyone else that deals damage to it is ignored for quest purposes, but people will party up when near a boss mob that is required for quest progression, in my experience with other games that have this system people will try to just steal the mob asap, but here people are actually cooperating to get things done
I have no idea what im doing, but 2 ships full of people sailing out to sea has got to be something cool rightI was just wondering around doing quests and came upon a group of people (like 30ish) that were on 2 different boats (higher level boats called clippers) i hadnt seen a clipper before so i rowed over to it in my scrubby rowboat to check it out and when i jumped onto their ship they invited my to their guild and raid which i just joined cause w/e its a beta weekend event guilds dont matter and asked what they were planning, they just answered with "murder" so i had no idea what was going on or where we were going but i was like ok i guess ill just go with this, i can recall back to my quest area for free whenever i want if things go poorly or if its boring
We ended up sailing across the sea where we had a ship to ship pvp battle it was our 2 ships vs 2 other ships which was really fun (i was severely underleveled for this, but managed to not die and even stole the enemies boat for a bit) we won that we and continued sailing to the main pvp island where we only encountered a few players which just ran away in fear of our group, i later found out they were just doing a trade route (which ill talk about in the economy section below) to get gold for the guild so i didnt get anything for helping, though later on i was able to use the guild farm land (which ill talk about in the farming section below) so it was worth it, even if i didnt get that it was still worth it just for the fun of that ship to ship battle
The best part about the community, and the reason i made a section for community, is the player ran trials, the game has a legal system thats ran by players, you can turn on a frenzy mode by hitting ctrl+f, and in that mode you can attack anyone even your own faction, steal anything, but doing so means you commit a crime and if a player reports that crime you get crime points, at 50 crime points your next PvP death sends you to a trial where 5 players are randomly selected to be a jury (you need to be level 30 and opt in for jury duty to be on a jury) and will decide if you are guilty or innocent
The punishment is jail time, the time you spend in jail is determined by your crime points, so more points = more time, ive seen as little as 3 mins in jail and as much as 432 minutes in jail
If you are found guilty you are teleported to a prison, in jail you cant use skills but you can talk to other players that are in jail you can escape from the prison too if you want but you still wont be able to use skills even after you escape so the only reason to escape is if you want to craft/harvest while waiting for your jail sentence to end
Almost everyone is found guilty, its a guilty until proven innocent system
If your crime points reach 300 you become a pirate and are an enemy to everyone, even NPCs in your own faction, there is a pirate island someone in the sea where you will be accepted though
HousingMost house are still under construction as players gather resourcesYou cant get a house unless you are pay a monthly subscription (which is called being a patron), but you can buy that with gold, its not in the beta yet so i dont know how expensive it would be but its probably super expensive
Houses can be placed in housing areas, they arent instanced, housing areas are all over the world, the smallest house takes 15 gilda stars, 200 stone and 200 wood to fully build, you have to pay taxes to keep your land
If you put it in a PvP area the tax is determined by whoever owns that territory, yeah you can own territories, if you put it in the non-pvp area the tax is really low for level 30+ players but would be hard for low level players
You can put crafting stations/chests in your house, as well as a farm next to it, farms let you grow stuff for crafting (ill talk more about farming in the farming section below)
Economy/Currency/ItemsThe game has 4 types of currency
1. Gold, this is your standard gold, you earn it with quests and from selling items/doing trade routes, it buys most things
2. Gilda Stars, these are earned from story quests/trade routes, they buy speciality items from mirage island, these items are generally very powerful/high level or just cool looking
3. Honor Points, this is gained from killing players from the enemy faction in a pvp area, you can buy top tier mats, weapons, armor and mounts with honor points but they are expensive
4. Labor Points, labor is the most important currency and its not even really a currency, you get 5 labor every 5 minutes while youre online, its used to craft everything and to identify items/open loot bags, its used to harvest/gather resources as well, its more like a fatigue system than a currency but i count it as a currency because you spend it like one (like 2 iron and 3 stone costs 10 labor for example)
Mobs dont drop items, they will very rarely drop a rare item which is sometimes an upgrade to your stuff but most of the time they just drop coin bags instead, these coin bags replace junk items/white items that mobs normally drop, the ones you would sell for gold anyway, so it technically saves a step, but the problem is that they take labor to open, 2 labor per bag at level 20 so you will never gain labor points if your doing quests and opening these bags, in fact you can lose labor from just opening bags the 5 labor per 5 mins isnt always enough to support the bag opening
This means you can never harvest resources or craft items, the only way to do it is to leave your game running while your doing something else and gain that 5 labor while you arent playing (since you only get it while online)
The game wont kick you for being afk so it seems like this is what the devs intend people to do, but i think its really stupid, getting rid of the labor requirment on those bags would help a lot, but you would still want to leave your game running so i feel like they should just redesign the system completely
You can also level your mount while afk by auto-running in circles, so thats what i would be doing right now if this wasnt a beta that was ending in a few hours, i would have my comp running the game with my donkey running in circles to get labor points and a higher level donkey when i get home
There is also another major problem with labor points that i will get into in the business model section below
We are all using an airship to do a trade route fasterYou can make a lot of gold by doing trade routes, for these you craft a trade pack out of useless thing, like you can make cooking oil out of olives and azaleas(it doesnt have to be azaleas any plant will work since you processes the petals into something else, azaleas are just the cheapest), this cooking oil has no use to anything other then being traded to an npc gold trader
Trade packs slow your movement speed significantly, donkeys are the only mount that let you move faster, you get a donkey for free after the 2nd or 3rd crafting quest
You have to take the trade pack to another area to get gold for it, the farther you take it the more gold you get, the game has a teleportation system that lets you open a portal to anywhere youve already been (other players can jump through that portal to follow you too) but when you have a trade pack on you cant use that system so you have to manually get to your location by using carriages/airships
Ive done 3 trade routes for quests, and made a 13 gold profit from it, you dont get the gold right away though, the game mails it to you 22 hours after you complete the route (with 5% interest), i guess it would be too easy to abuse if you got it right away because you could turn that gold into even more gold very quickly
The gold you get is also effected by how many people are using that trade route, the more people trading cooking oil the less gold you get for selling cooking oil, so 5 gold is the minimum you get from these things (since everyone is doing the quest i did the trade route was over saturated) im sure a trade route that isnt being used that much can get 10+ gold, and the ones that go across the sea would be even more
The game has an auction house, right now its basically unusable because people are setting crazy high prices, if i wanted to buy 15 olives (olives are only used in that 1 trade route, they are worthless for anything else) it would cost me about 40 gold, where as growing the trees myself only cost 1 gold, 70 labor and you only get 5 gold from that trade route anyway so yeah its unusable lol
Every item is like that, iron costs 1 gold for 5 where you can get 2 for 5 labor
Im hoping it will be better at release and that this is just because of the beta weekend, but its possible that the labor system can cause prices like this since it does cost labor to get those items and labor is annoying/time consuming to get
If the prices are like this about a week after release then it is the labor system that causes it and it will almost certainly kill the game
Inventory space is pretty generous, though i think you can fill it very quickly with all the random crafting mats that you end up with
Farming/CraftingYou can grow pretty much any crop you can think of, you can raise livestock too and either collect stuff that it produces (like eggs from chicken, milk from cows, or grapes from a grape vine) or just butcher it for meat or chop it down for wood (chopping trees that youve grown seems to be the only way to harvest wood)
You can plant/raise livestock pretty much anywhere, but doing it outside of designated areas leaves it up for grabs, any random person can steal your crops/livestock (it counts as a crime)
Crops/livestock take a few hours to grow, my wheat took about an hour of real time and my grape tree and turkey took about 3 hours, i couldve made the turkey mature faster if i had fed it grain, but i didnt have the wheat at the time (which is the only reason i started to grow wheat but growing wheat at the same time as raising a turkey doesnt work, you need the grain ahead of time)
Olive trees take a day to grow and will produce olives every 14 hours, i think they might be the slowest ones
There are 2 types of designated farming areas
Public Farms, which are free to use and will protect your stuff for 24 hours, but they are heavily overcrowded right now, after 24 hours your stuff can be taken by anyone (it doesnt count as a crime in this case), you can only plant certain things there i havent seen any that allow for trees
Private Farm Plots, these will protect your crops/livestock for as long as you own them, you can place in housing areas, but like houses you need to be a patron and pay taxes with in game gold to keep your farm plot, the game gives you the stuff you need to make a farm plot in a quest at level 12 but you cant actually use it unless you are a patron
Since im not a patron i hid a little farming area under some trees next to a small town (far enough away that people wouldnt go out there), it stayed untouched for about 5 hours, my turkey matured, my little wheat crops grew and my grape tree produced grapes and i was able to harvest everything and it was all going well, so i thought that area was safe enough that i could expand my crops/live stock so about 10 hours later i went back to scale up production but someone had come and cut my grape tree down
There were red footprints where my tree was and i was able to report a crime when i saw it, so i reported my grapes as being stolen, hopefully that guy goes on trial one day and that crime comes up and its the reason someone decides hes guilty
The guild i ended up in had some guild land where i was able to plant safely so that seems to be the best way to do it, you only need to worry about guild members stealing your stuff there, which doesnt seem to happen (though most of the guild doesnt know it exists)
Crafting is very straight forward, theres a list of stuff you can make and the list tells you what mats you need to make those things, as you farm and craft your crafting levels increase
You can make armor/weapons as well as upgrade gliders, a full set of armor costs 700 labor points to make so you are better off not crafting armor until you are very high level
You can get iron/stone from a mine, they are infinite, they just keep respawning, and livestock/plants/trees are renewable and infinite as well
The only thing limiting you from having infinite resources is your labor
Business ModelThe game is f2p with an optional subscription called "patron status", patrons get 5 labor points every 5 minutes even while offline and 10 labor points every 5 mins while online, they can also own land for houses/farms, get bonus exp and can post items on the auction house
The ability to own land and post items on the auction house are the only things i would want from patron status, currently you cant buy it from the auction house (they say you will be able to though)
It costs $15 a month
I understand why f2p players cant own land, there would literally be 0 land available if they could (there already is no land available in every housing area ive seen), but they should be able to post at least 1 item at a time to the auction house
Theres also a cash shop that offers exp boosts, labor points (its not a boost, you just instantly get labor points), bag/bank space, cosmetic stuff, all the standard things you would find in a cash shop really
The ability to buy labor point like that makes it somewhat p2w, since you can easily convert labor into weapons/armor/gold, so while i think its fair enough for f2p players the labor system allows people to potentially p2w
Theres no in between VIP status like some games have, you know like spending $5 in the cash shop gives some other bonus benefit
It seems like 1 month of patron to get you started is what they want people to do, so they get that $15 up front, that might be what i do, cancel it before the next month as i hate paying monthly for these things
Hopefully they change the labor system though as i like the idea of having an illegal farm hidden away rather than just having a safe place to plant (with the exception of trees that take a day to grow)
Theres also a red bikini, the bikini bottoms are sold separatelyConclusionI really enjoyed my time with this game, i had a lot more fun with this than i did with wildstar/elder scrolls online, it has its issues, mainly the labor system, but its still pretty good
I will definitely play it at release, i may even get patron for a month, ill see how it goes, if i get in a guild like i did this time with a safe place for my trees/livestock i probably wont
Joining a decent guild seems to be required, i may have gotten lucky this time since if this wasnt a beta i would be set for the rest of the game with what this guild is letting me use
Ill try to find them at release
The game is more of a hybrid than a sandbox, in other sandbox games they just throw you in and say go, here its more like a standard mmo at the start with quests to help you get started and ease you in, then a sandbox as you level up with the pvp and trade routes
Also shadowplay seems to be the best "class" to pick for pvp, when i play at release ill probably pick that and 2 other things, im thinking of going archery/shadowplay/songcraft or maybe archery/shadowplay/vitalism some sort of dps/support hybrid rather then a tank/support hybrid like i usually like to play
Bonus screenshots:
- Spoiler:
I found this on a random sign (you know the ones no one reads), thought it would start a hidden quest, i took this screenshot thinking about the quest section for this post and would use it when talking about hidden quests, but i never was able to find the place that thing describes, there are hidden quests though but the only ones i found were boring so i was only going to mention them if this thing went somewhere
So i was questing and saw the horses behind this clipping through the wall and was like, wtf, so i went inside there to find this:
I couldnt figure out what they were doing, i thought they were trying to level their mounts while afk but it doesnt work if you just run into a wall, you have to run in circles like i was talking about, so i have no idea wtf this was
I wouldve taken that first screenshot no matter what, that guys dialog and hat were enough
This is after the trade run with that guild on those ships
Apparently that was really good for them to do so they celebrated