I wanted to play hearthstone recently, but failed to get a key from the pcgamer giveaway, so i looked for a free to play card game that was similar to hearthstone and ended up finding this game
Duel of Champions is a collectible card game set in the might and magic universe and is a lot of fun
You can get it from here
http://www.duelofchampions.com/The board has 5 columns
The 2 columns on the left are for your creatures, the middle column is for spell cards that effect the row that the card is played in, and the right 2 columns are for enemy creatures
A deck contains 1 hero card, 8 event cards, and 50-200 other cards
A hero card is just your hero, during the game its not actually a card you play, just a card that you pick when you build your deck to determine the hero you play as
The heroes have hero powers similar to hearthstone, except the 3 that you can start with, they dont have a hero power (they can draw 1 card for 1 mana, but all of the heroes can do that in addition to a hero power), for example the hero ive been using can give +1 hp to all melee creatures i summon for that turn
In addition to hero powers your hero also has 3 stats, might, magic, and fortune
Once per turn you can choose to increase 1 of those stats and cards require you to have certain stats in order to play them, they dont get spent when you play a card, its just a requirement to play a card, for example a high cost card might require 6 might and 1 magic, creature cards generally have a high might requirement to play, spell cards need magic to play, and fortunes require fortune
Different heroes start with different stats, so picking a hero that starts with 3 might 0 magic and 1 fortune wont make for a good spell focused deck since youll need to spend extra turns increasing your magic so that you can play spell cards
Event cards are shared between players, a new 1 is drawn every turn and can be used by either player, these cards dont have a stat requirement and generally effect both players or the whole board, some of the more powerful ones that ive seen let you deal 1 damage to everything (including your own stuff), and the ability to give +1 attack to all creatures that you summon for that turn
The other cards are creatures, spells and fortunes
Creatures have 3 types, shooters, flyers, and melee, shooters have to go in the back column, and melee has to go in the front, flyers can be put anywhere
The creature in that screenshot is a flyer, costs 2 mana to play, requires 2 might, has 2 attack, does 1 retaliation damage, has 4 health, and has no special abilities
Retaliation damage is the damage the creature does to a creature when it gets attacked, so if the creature in the screenshot is attacked it only does 1 dmg to its attacker
Shooters are immune to retaliation (since they are ranged and shoot the enemy creature), and retaliation damage is only done if the creature being attacked lives (unless they have preemptive strike or retribution)
Creatures can only attack the enemy hero directly if the enemy doesnt have creatures on the same row as your creatures, so you can block yourself by putting a creature in the same row that your enemy just put a creature
There are a ton of different creature abilities, preemptive strike lets a creature deal its retaliation damage before the attacking creature gets to attack, and retribution lets a dieing creature deal its retaliation to its killer, theres also enrage, sweep, infect, charge, berserk, quick attack, life drain, regenerate, heal, guard, attack anywhere, double attack, blast, incorporeal, and many others
Very few creatures have battle cries, the ones ive seen are very powerful though, like taking 2 creature cards from your graveyard and putting them back into your hand
Creatures can either attack or move to another square on the board each turn, they cant attack when you first summon them (unless they have quick attack)
Spells are what you expect, they deal direct damage, move creatures around, prevent creatures from attacking, heal creatures and your hero, and enchant creatures with the abilities i listed above
The spell in the screen shot costs 4 mana to cast, requires 4 magic, and deals 2 damage to all enemy creatures
The 0/3 you see at the bottom of the card in the screeshot above is how many of that card i have, i have 3 total and all 3 are being used in my decks
Fortune cards are like utility cards, they can buff your stats, give you card draw, give you more mana for that turn, increase spell damage, stuff like that
There are 6 factions and 7 schools of magic
Heroes belong to 1 faction and can only use neutral cards and cards from the faction he belongs to
Schools of magic only apply to spell cards, and heroes can only cast spells from certain schools of magic, most can use 2 schools of magic, some only use 1 and a few can use 3
The game has a campaign mode and a full tutorial to teach you how to play so if anything i said here seemed confusing the tutorial explains it better
You can get gold and seals from playing the campaign, gold is currency to buy deck packs, seals are what you get if you spend real money but the campaign gives you about 1000 of them and about 50k gold, which is enough to get 100ish cards, i used the seals it gave me on a hero pack that gave 6 heroes and some cards, you need heroes if you want to make more decks since every deck requires 1 hero and you only start with 1
You can also use the codes below to get about 150 cards and some seals, gold, and tournament tickets (go to the shop, click redeem code, and enter these 1 at a time there):
TH4NK5FBF4N5
5ORRY54TURD4Y
WE-ARE-NO-TROLLS
THANK5-4-THE-F4CEBOOK-LUV
MMDOC-H4S-THE-B3ST-FANS
HAPPY-BIRTHDAY-DOC
http://www.penny-arcade.com/static/duelofchampions will generate a code too
There is a match making system that uses ELO, i think it works pretty well, ive won 3 games and lost 3 games so it seems to match me up against even opponents
The game also has tournaments which require tickets, as far as i can tell the only way to get them is to use seals, you get 5 for free if you use all the codes i posted
I havent done a tourny yet so i dont know how they work
When you start out your given the choice of 3 types of decks, i dont remember what the other 2 were but i picked necropolis, which is like an undead deck where you can life steal, poison, and take creatures back from your graveyard, its kindve like a black deck in magic
The default necropolis deck sucks, i got to the last battle of the tutorial and could not beat it with the cards they gave me, mainly because the cards you start with are always the same, and they dont work well together, i had to take out some of those cards out of the deck so that it would give me a different hand at the start of that battle and i was able to beat it like that
Now that ive unlocked 200ish cards i improved that necropolis deck so that its awesome and really fun to play
Theres a creature ability called infect that will poison enemy creatures when that creature attacks them (it doesnt trigger on retaliation), it pretty much guarantees that a creature will die, eventually, and it might be a bit OP since as far as i know theres no way to remove the poison
I also made a deck from scratch that uses healing and regeneration to keep heavy hitting creatures alive, its basically like a paladin deck, i actually made it in an attempt to build a deck that can counter infect, it does pretty well
The only other way to counter infect, that i know of, is to kill the creature that can infect you before it has the chance, which can be difficult, the best way ive found is to just ignore the row that has an infect creature until you pull something that can kill it, maybe throw some little creatures in its way so it cant deal damage to you
My decks have about 60 cards in them, which is the number i usually go with since that was the standard in magic, the more cards you have the less likely you are to pull the things you want, so far i havent seen any decks that try to cause you to run out of cards (when you have no cards left to draw from you take 1 damage when you go to draw) so having so few cards hasnt been a problem, most of the people i see have 60-70 in their deck
Building a deck is pretty hard, i got lucky with the first deck i made from scratch since i made it without really knowing what i was doing in terms of stats, i tried to make a 3rd one, an aggro deck, and failed miserably, the stat requirements on the cards were all over the place and made it impossible to play half my deck without spend 5 turns boosting the stat that the cards required
You have to account for mana costs and stat requirements when making a deck which makes it much more complicated, its like building a tri-color deck in magic
The campaign is really annoying at times, there was 1 battle where the AI played nothing but incorporeal creatures (incorporeal takes half damage from non-magic attacks, some creatures have magic attacks, forgot to mention that above, it doesnt do anything other then deal full damage to incorporeal as far as i know) and none of the stuff i pulled did magic damage so i was doing so little damage that i just had to survive until he ran out of cards and lost
Most of the campaign missions are like that, where the AI will play 1 type of thing, the final mission is a bitch and i havent beat it yet, its not as annoying as the incorporeal one
Ive played 7 matches against other people now, only 1 of them said anything, up until that guy said something i didnt even know it was possible to talk to your opponent, he said GG right before i was about to kill him and it came up in the battle history and freaked me out for a second, it comes up in green so before i read anything i thought i activated a trap or something that would screw me over (as far as i know there are no trap cards that are activated on the other persons turn, but since i havent played that much of it theres a lot i havent seen yet)
The people seem to be nice enough, no one has sat there to run out their turn time when they were losing just to annoy you
Also there must be a lot of people playing because when i hit the play button it takes 2-5 seconds to find someone, which i think is weird since i havent seen or heard of this game before yesterday
Once you complete the campaign you gain gold much slower, the campaign gives around 50k gold which makes you think its relatively easy to get, but then you play online and only get 700-900 gold per match and realize that its harder then you thought
Decks cost 62k-125k gold, they are pre built decks that you can modify, ive been getting reinforcement packs, you get 12 random cards, 1 of them will be rare, unique, or legendary, for 12k gold, there are other pack types but those seem to be the best value, small packs get you 2 cards for 2k, but they are only common or uncommon cards so they suck
You can also get gold by leveling up earning achievements, or logging in every day
You gain exp from the campaign up to level 3, after that you level by playing against people, 7 matches has got me to level 4, you get around 10k gold and 100-200 seals every time you level up, from what i can tell you level doesnt do anything else other than act as a milestone for getting gold and seals
There are 100s of achievements in the game, they give deck packs for when you achieve them, winning 5 games in a row against other players only gives you 2 small deck packs, so 4 common or uncommon cards for a win streak of 5, and having more then 150 cards in your collection gets you 2 reinforcement packs, so 24 cards, 2 of which will be rare, what sense does that make, a 5 win streak should get you at least a reinforcement pack since thats way harder to do then getting 150 cards