- hlw_rocer wrote:
- but so far i agree with the spell thing. don't understand why you have to find a spell gem thing w/e it's called and but you don't have a skill tree. if it continues it'd have the same problem as diablo 3 where everyone gets the same skills and probably wouldn't have much diversity in character builds.
It no where near as bad as d3's system
D3's skill system is linear 1 track of skills that unlock automatically as you play
The system in path of exile works more how like i thought D3's system was going to work (with runes), if you read my old posts on d3 youll see i was talking about how finding runes and using them to modify skills completely would be awesome, thats pretty much how it is here with support gems
Finding the skills too is an extension of that, it is weird but you can trade for the skills you want, or make another character and get to the quest where that character unlocks the skill you want
For example in order to get Summon Spectre for my main character im going to make a witch and get her to 1 of the early quests in act 2 (my witch will be a cold aoe glass cannon) and transfer it over to my main character
Theres only 11 skills in the game that you have to find from a drop (or trade for), the rest can be attained through leveling alt characters (theres about 130 skill gems in total)
My complaint was about how spaced out the quests were, making it so you have to go through multiple areas before you get a new spell
After thinking about it, its kindve the same in D2, except there you would put a point into a skill you already had at every level, and here your gems gain exp as you do
So it just feels slower (also the areas are a lot bigger then d2)
Plus i got used to the way Torchlight 2 did things with having multiple side quests all over the areas you explore
Path of Exile has quests you can find too but they arent really side quests
Overall though its not as bad as i initially thought, skills drop pretty frequently (although most wont really be useful to you, 1 has been for me so far) and i made a marauder (to get Anger) and since i didnt need to rely on summons i was using a bunch of skills (although i did transfer some of the skills i found with my main character that he couldnt or wouldnt use to him)
- hlw_rocer wrote:
- but the skill/stats tree thing (idk how to describe it in a different way from skill tree) is really cool.
The passive tree is awesome
Its shared by all classes, your class just determines your starting location on it
Its kind of intimidating though, i had to read the wiki and use this:
http://www.pathofexile.com/passive-skill-treeFor some reason the tree in game doesnt have a search function like that web page tree does, it really needs a search function in game
But basically you can use that page to search for something you want to do and figure out what path to take to get to it
The tree is pretty logical though once you understand it
Basically there 3 areas, strength, intelligence, and dexterity, red nodes are strength related passives, blue is int, and green is dex
Everything stacks with everything in a logical way
For example lets look at Anger which is an aura that adds fire damage to you and allies within range of the auras physical attack
Fire damage is an element so it gets bonuses from elemental damage and fire damage passive skills
Since Anger applies to your attack it doesnt count as a spell so it doesnt get bonus damage from spell damage passives, but it does get bonus damage from weapon elemental damage passives
In fact you can have a weapon that has no elemental damage on it, use Anger, and get the weapon elemental damage bonus if you have those passives
Every skill in the game follows that type of logic as far as i can tell
- hlw_rocer wrote:
- oh i don't like the animations and how you stay still for like half a second after using something
does it gets better at higher levels with more attack speed?
You have to stop fully to use anything, you can get faster attack speed or faster cast speed to lower the amount of time you need to stay stopped (in addition to increasing your number of attacks per second), but if you keep using something over and over again you will have to stand still until you stop using it
Spells seem to take longer then physical skills, some spells take forever
You have to stutter step micro in order to avoid damage and still attack
It should stop being a problem at later levels though, not because you attack faster, but because by that point you wont really need to avoid damage as much, or youll be able to kill stuff before it can do damage at all (youll still have to do it vs bosses though)
My complaint about the currency items was dumb
Eventually you get stacks of the crap (almost 100 wisdom scrolls and almost 40 portal scrolls at level 24)
And theres a way to get infinite wisdom scrolls (make a new character, get through the tutorial area, deposit the 3 scrolls that character starts with in your stash, since its shared between all characters, delete character, repeat) not that you need to
The other currency items arent as common but ive found enough so that i havent had any trouble with buying anything or with upgrading items to better quality
And ive been holding on to every rare item ive found so currency items arent nearly as valuable as i originally thought
My new complaint about the currency items is that you get so many different ones, some stack up to 40 and others stack up to 20, and so far i have 17 1x1 slots in my stash occupied with just different types of currency items
There really should be a currency item tab that holds everything in a list