| Zombiness Game - Amaz and Kog | |
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+11nomorholywar Shadowslayer12 sube2 Achilles.42 Greenkfc marksoccer Knight of Gods Iord. Pat1487 bloodasb AmAzIn[G] 15 posters |
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Which Tile Sets Best? | A | | 33% | [ 1 ] | B | | 33% | [ 1 ] | C | | 33% | [ 1 ] |
| Total Votes : 3 | | Poll closed |
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AmAzIn[G] Commander
| Subject: Zombiness Game - Amaz and Kog Sun Apr 26, 2009 9:41 am | |
| This is just a place where kog and I can discuss our map If u wanna comment go ahead just dont spam Constructive critisism only, dont bash our map.
*UpDATE* Latest Update: December 28th, 2009 Approx?: 12pm
Name: Zombie Crisis
Completion: 100%: Terrain
Triggers/ Abilities: 85% - - Tested the triggers and found out that being a human class is boring as fuck, so were adding a new system for the humans called honor points, where humans can go up in classes and get new abilities. In doing this we will have to give the current zombie classes more abilities so the game will be more player involved. And still stay as balanced as we wanted it.
-The entire map is bug-free except for the double barrel (we might just keep because its so awesome).
-This will also give us time to develop some new items which will be very useful for humans, maybe even a few zombie drops?
Extras:100% Complete
DEAD LINE FOR FIRST BETA TEST ---> WISH I COULD SET 1
Last edited by AmAzIn[G] on Sun Jan 03, 2010 11:07 pm; edited 33 times in total | |
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bloodasb Captain
| Subject: Re: Zombiness Game - Amaz and Kog Sun Apr 26, 2009 12:24 pm | |
| B definatly (idk how to spell that shit) um its in the right direction of how it would have to look, but its so small.. If you could enlarge it (like make more crates n shit) and make a map have areas like that it would be cool) | |
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AmAzIn[G] Commander
| Subject: Re: Zombiness Game - Amaz and Kog Sun Apr 26, 2009 2:19 pm | |
| its actually just the middle of the map lol | |
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Pat1487 Moderator
| Subject: Re: Zombiness Game - Amaz and Kog Sun Apr 26, 2009 5:19 pm | |
| I like A more, if you got rid of the big building in the middle of A, then it would be really good
Cause then you can put crates and crap in it | |
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Iord. Corporal
| Subject: Re: Zombiness Game - Amaz and Kog Sun Apr 26, 2009 10:34 pm | |
| A looks awesome and new, i think u should go for A. And si, u should fix what pat just said. | |
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Knight of Gods Commander
| Subject: Re: Zombiness Game - Amaz and Kog Mon Apr 27, 2009 6:59 pm | |
| i think you should get rid of big building like they said only put in a smaller room inside the biggerish room where the big building is | |
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marksoccer Commander
| Subject: Re: Zombiness Game - Amaz and Kog Thu Apr 30, 2009 6:20 pm | |
| u guys are still working on that | |
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Knight of Gods Commander
| Subject: Re: Zombiness Game - Amaz and Kog Thu Apr 30, 2009 7:33 pm | |
| you cant rush art! plus mark it took us like 6 months to finish moww2 | |
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Greenkfc Corporal
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AmAzIn[G] Commander
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Knight of Gods Commander
| Subject: Re: Zombiness Game - Amaz and Kog Mon May 11, 2009 6:38 pm | |
| i know a way to do the bottom one with the stairs and stuff but a roof would make me have to think | |
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bloodasb Captain
| Subject: Re: Zombiness Game - Amaz and Kog Mon May 11, 2009 7:50 pm | |
| http://www.wc3c.net/showthread.php?t=90999idk if that thing can help but with triaing i tihnk u can make w/e you want And for critizim : dont use a ghost, first of all it isnt a zombie way to copy all the names from left 4 dead (tank etc) make up something different than other games that exist | |
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AmAzIn[G] Commander
| Subject: Re: Zombiness Game - Amaz and Kog Mon May 11, 2009 9:29 pm | |
| ur so dumb lol, i copied 1 zombie from a game, the tank, idc and the other ones were copied from steam zombie survival and the other stuff from zombiness and from other maps so technically its a new map, with a bunch of really good ideas put into 1 good map i like taking good ideas and making them into a good map
its not reallying stealing shit lol.
if u want me 2 explain my logic i can. | |
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bloodasb Captain
| Subject: Re: Zombiness Game - Amaz and Kog Mon May 11, 2009 10:10 pm | |
| im not dumb, im just saying invent your own names lol i knew where most of them came from just i rememberd left 4 dead first so i used it as an example calm down lol its called critzism lol | |
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AmAzIn[G] Commander
| Subject: Re: Zombiness Game - Amaz and Kog Mon May 11, 2009 10:19 pm | |
| yeah, its my work and ive put in a shitload of time, so i wont take critisizm lightly lol
I like the damn other games so u better bet im putting their ideas into this game im making this game cus left4dead was sutch a fucking good game and id b playing that right now if my computer wasnt shit lol id much rather play steam zombie survival BUT MY COMP CANT HANDLE IT :'(
BTW KOG: i can do a ceiling easy lol | |
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Knight of Gods Commander
| Subject: Re: Zombiness Game - Amaz and Kog Tue May 12, 2009 5:46 pm | |
| you could just call the "tank" chem zombie and the logic would be it was chemically altered and is bigger | |
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AmAzIn[G] Commander
| Subject: Re: Zombiness Game - Amaz and Kog Tue May 12, 2009 5:55 pm | |
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Pat1487 Moderator
| Subject: Re: Zombiness Game - Amaz and Kog Thu May 14, 2009 1:18 pm | |
| I think the names should be
Chem Zombie, Enhanced Zombie, Zombie, Super Zombie, Wraith Marine (Survivor)
The shade doesnt really fit though, since its more of a ghost then a zombie, and ghosts cant be zombies, although I guess it could be the ghost of a zombie, but zombies dont have souls since they are undead, which raises the question, when you die can your soul become a ghost while your body is a zombie, that would be a cool movie
Kinda got off track there, anyway, if you can find a girl zombie skin use that | |
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AmAzIn[G] Commander
| Subject: Re: Zombiness Game - Amaz and Kog Thu May 14, 2009 3:10 pm | |
| there are no girl zombie skins lol, and its Not a ghost, its a zombie that can go invisible when it stops walkings, i couldnt find a better model, well i could but its 2 big like 4000kbs lol rediculosly big :/ | |
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bloodasb Captain
| Subject: Re: Zombiness Game - Amaz and Kog Thu May 14, 2009 3:23 pm | |
| pat just take what i said earlier >.> but yea you dont need a shade. why dont you make your own zombie girl model. its not that hard to make a model if ur on a PC *hence PC not mac* and u kinda have to be half decent at photo shop | |
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AmAzIn[G] Commander
| Subject: Re: Zombiness Game - Amaz and Kog Thu May 14, 2009 4:22 pm | |
| models take forever, and i truthfully dont know how HEY BLOOD WHY DONT U MAKE ME ONE *Hint* *Hint* -i could use models like, a opening and slideing door, not a gay gate -a cool crate model -a cooler wall model? -maybe another zombie model or skin :/ -alot more marine models / skins i could also use a terrain guy, like the cathedral guy lol | |
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Pat1487 Moderator
| Subject: Re: Zombiness Game - Amaz and Kog Fri May 15, 2009 4:39 am | |
| inviasaible zombies make my your soul beocming a ghost and your body becming a zombie idea even cooler cause then you cant tell the diferences between invis zombie and ghost you but i guess invis zombie you still souldnt fly or or walk throgh stuff and whatever else ghost powers have and the zombie would be mindles so that would be difernt
if you leave the shade call it smoke zombie then cuase it can dissepeare like smoke and it less ghost like with zombie in the name and the shade has smoke make it more visaible with more faster movement dont use just hide cause it wouldt look like all smokey | |
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bloodasb Captain
| Subject: Re: Zombiness Game - Amaz and Kog Fri May 15, 2009 7:11 am | |
| wow pat i think i can tell in that post that either u were really drunk or really really tired when u were writing that lol
amek my your *hic* souul | |
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Pat1487 Moderator
| Subject: Re: Zombiness Game - Amaz and Kog Fri May 15, 2009 3:27 pm | |
| I was drunk last night so all my posts from like 3-5am are.... bad... yeah lets call it bad
Anyway, what it looks like I was trying to say was if you keep the shade model call it Smoke Zombie since the shade has smoke and smoke can be invisible or visible depending on how much light passes through it, make it fade in and out depending on its movement using the alpha in vertex coloring
Like if you move slightly the shade will be slightly visible, but still transparent, for a second, but if it moves farther then have it fully visible and when it stops fade it out before having it turn completely invisible
Its just an effect to make it look cooler and a way to explain the shade model
I dont know what I was talking about in the first part about ghost powers | |
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bloodasb Captain
| Subject: Re: Zombiness Game - Amaz and Kog Fri May 15, 2009 3:29 pm | |
| lol u sure u werent a little high also? Ghost powers? lol | |
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