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Serenity09
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Serenity09



Region Question Empty
PostSubject: Region Question   Region Question I_icon_minitimeFri Aug 12, 2011 5:55 pm

alright so i'm trying to make an easier/faster way to do waypoint movement for creatures

ie. creature enters rect 1, ordered to move to rect 2 and then on entering rect 2 ordered to move to rect 3 etc

but in JASS it looks like:

Code:
function Move1 takes nothing returns nothing
   call NextMove(gg_rct_Rect_019)
endfunction

function InitMove takes nothing returns nothing
   local trigger t = CreateTrigger()
   local region r = CreateRegion()

   call RegionAddRect(r, gg_rct_Rect_XXX)

   call TriggerRegisterEnterRegion(t, r, OwnedByGreen
       call TriggerAddAction(t, function Move1)

   set t = null
   set r = null
endfunction

which is awful considering it needs to be done for each one

so i tried doing this

Code:
library WaypointMove

struct WaypointMove
    private region Waypoint = CreateRegion()
    private rect Nextpoint
    private trigger EntryEvent = CreateTrigger()
   
    static method WaypointNextMove takes nothing returns nothing
        call IssuePointOrder(GetTriggerUnit(), "move", GetRectCenterX(Nextpoint), GetRectCenterY(Nextpoint))
    endmethod
   
    method onDestroy takes nothing returns nothing
        set Waypoint = null
        set Nextpoint = null
        set EntryEvent = null
    endmethod

    static method create takes rect r1, rect r2 returns WaypointMove
        local WaypointMove new = WaypointMove.allocate()
       
        call RegionAddRect(new.Waypoint, r1)
        set new.Nextpoint = r2
       
        call TriggerRegisterEnterRegion(new.EntryEvent, new.Waypoint, OwnedByGreen)
        call TriggerAddAction(new.EntryEvent, function WaypointNextMove)
       
        return new
    endmethod
endstruct

endlibrary

OwnedByGreen is a filter func which does what it should
the problem with this is that it doesn't recognize WaypointNextMove as a valid function when I try to add it to the trigger
I'm pretty sure I've run into this exact problem before xD
but if you have an idea of how to fix it'd make my life a lot easier
.create(rect1, rect2) and doneeeeeeeeeeeeeeee

i tried it without the struct first, but you run into the problem of having to pass rects into WaypointNextMove

ive already tried the obvious stuff
like
function WaypointMove.WaypointNextMove



i have one more question, but it took way too long to type this one up, so i'll ask it later
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Pat1487
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Pat1487



Region Question Empty
PostSubject: Re: Region Question   Region Question I_icon_minitimeSun Aug 14, 2011 8:32 pm

What is the exact error
And is that the only one

I think it has to do with TriggerAddAction looking for a function where as you gave it a method
VJass converts methods into functions, but names them something else (i think) so when TriggerAddAction gets to it, its name as a function is no longer what you named it as a method
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Serenity09
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Serenity09



Region Question Empty
PostSubject: Re: Region Question   Region Question I_icon_minitimeSun Aug 14, 2011 9:16 pm

Code:
library WaypointMove requires FilterFuncs

struct WaypointMove
    private region Waypoint = CreateRegion()
    private rect Nextpoint
    private trigger EntryEvent = CreateTrigger()
   
    private method WaypointNextMove takes nothing returns nothing
        call IssuePointOrder(GetTriggerUnit(), "move", GetRectCenterX(Nextpoint), GetRectCenterY(Nextpoint))
    endmethod
   
    method onDestroy takes nothing returns nothing
        set Waypoint = null
        set Nextpoint = null
        set EntryEvent = null
    endmethod

    static method create takes rect r1, rect r2 returns WaypointMove
        local WaypointMove new = WaypointMove.allocate()
       
        call RegionAddRect(new.Waypoint, r1)
        set new.Nextpoint = r2
       
        call TriggerRegisterEnterRegion(new.EntryEvent, new.Waypoint, GreenOrBrown)
        call TriggerAddAction(new.EntryEvent, function WaypointMove.WaypointNextMove)
       
        return new
    endmethod
endstruct

endlibrary

here's its current form
idk what i messed up the last time when i tried this out, but it turns out its the exact same problem that I had the first time I tried with the wisp wheel (but I can't fix it the same way)

the error (on the trigger add action line):
"WaypointNextMove is not an static method of WaypointMove that takes nothing"

and I can't make it static because then I lose the ability to reference individual structs (which is the entire point of the damn thing)
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Region Question Empty
PostSubject: Re: Region Question   Region Question I_icon_minitime

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