Poll | | What game does everyone play now? | Starcraft 2 | | 26% | [ 8 ] | Warcraft 3 | | 35% | [ 11 ] | League of Legends | | 19% | [ 6 ] | World of Warcraft | | 0% | [ 0 ] | Diablo 2 | | 0% | [ 0 ] | No games at all | | 10% | [ 3 ] | Other game not listed | | 10% | [ 3 ] |
| Total Votes : 31 |
|
| | Guild Wars 2 | |
| | Author | Message |
---|
Kallock Sergeant
| Subject: Guild Wars 2 Sun Aug 26, 2012 9:19 pm | |
| idk how pat hasnt posted a huge thread about this game alrdy, you are slackin pat. but any1 got gw2? i think the game is pretty good so far, lots to do and lots of places to explore. the graphics are pretty good for those certain ppl that only play games cuz of graphics (AMAZING). i especially like how they did the water where you get into the water and it splashes on your screen like a 3D thing.
i dont know too much about the game beause im only like level 12 right now and the max level is 80, but gw2 kinda reminds me of original WoW with a bunch of cool additions and customization and without the gay monthly fee and taking super long to level. im actually satisfied with the game so far and that doesnt happen too much for the games i play.
but anyway i think the game is fun so far, if anyone gets it im on a server called Fort Aspenwood and my ID thing is ffslayer.8296
sry no screenshots of gameplay like pat does | |
| | | Eat_bacon_daily Captain
| Subject: Re: Guild Wars 2 Sun Aug 26, 2012 11:21 pm | |
| This post is pathetic slayer, weres my pat-post that lasts like 10 pages. I was actually able to finish reading the entire thing man. For shame | |
| | | Kallock Sergeant
| Subject: Re: Guild Wars 2 Mon Aug 27, 2012 9:05 pm | |
| - Eat_bacon_daily wrote:
- I was actually able to finish reading the entire thing man
LOL but ya b-man i dun think your comp would be able to handle gw2 you need a new comp man, get rid of that calculator you play on | |
| | | mazemasta77 Corporal
| Subject: Re: Guild Wars 2 Thu Aug 30, 2012 11:30 pm | |
| I wan't to check it out, but I don't really know anything about it. I'm sure I'll end up getting it sometime, but I'm not sure if I should yet, with MoP coming out (sure the new patch isn't that great, but it is WoW, one of the best games ever created). | |
| | | AmAzIn[G] Commander
| Subject: Re: Guild Wars 2 Mon Sep 03, 2012 10:33 pm | |
| - Kallock wrote:
- the graphics are pretty good for those certain ppl that only play games cuz of graphics (AMAZING).
Dude, I played minecraft for a solid 4-5 months | |
| | | Pat1487 Moderator
| Subject: Re: Guild Wars 2 Fri Sep 07, 2012 12:31 am | |
| - Kallock wrote:
- idk how pat hasnt posted a huge thread about this game alrdy, you are slackin pat.
I was going to but realized the game was coming out while i was going to be away Also i figured i wouldnt have time to play mmorpgs anymore by that time If i did play it would probably take me like a year to get to 80 with how little i would be able to play - Kallock wrote:
- but any1 got gw2? i think the game is pretty good so far, lots to do and lots of places to explore. the graphics are pretty good for those certain ppl that only play games cuz of graphics (AMAZING). i especially like how they did the water where you get into the water and it splashes on your screen like a 3D thing.
i dont know too much about the game beause im only like level 12 right now and the max level is 80, but gw2 kinda reminds me of original WoW with a bunch of cool additions and customization and without the gay monthly fee and taking super long to level. im actually satisfied with the game so far and that doesnt happen too much for the games i play.
but anyway i think the game is fun so far, if anyone gets it im on a server called Fort Aspenwood and my ID thing is ffslayer.8296 I havent played GW2 myself, i have seen videos of it though and it does look pretty good And GW2 is nothing like original WoW, if anything its like DAoC combined with Warhammer Online The quest system in GW2 is a vastly improved version of the public quests from warhammer online The world v world in GW2 is a vastly improved version of the realm v realm from DAoC (GW2 even has the power stones/gem things that grant buffs to the controller) I dont think ive ever posted about DAoC (Dark Age of Camelot) but that was my favorite mmorpg of all time Warhammer Online attempted to do alot of the same things DAoC did, but wasn't as good as DAoC, it still wasnt bad though GW2 took the good from both of those and put them together, if it had come out last year or even 6 months ago i probably wouldve played it a ton - Kallock wrote:
- sry no screenshots of gameplay like pat does
I put screenshots in because otherwise the post i make would just be a wall of text that no one would even want to start reading Sometimes i take screen shots from a google image search and use those to save time, unless im trying to show something specific - Eat_bacon_daily wrote:
- This post is pathetic slayer, weres my pat-post that lasts like 10 pages. I was actually able to finish reading the entire thing man. For shame
Rofl, i love the "For shame" part the most - mazemasta77 wrote:
- I wan't to check it out, but I don't really know anything about it. I'm sure I'll end up getting it sometime, but I'm not sure if I should yet, with MoP coming out (sure the new patch isn't that great, but it is WoW, one of the best games ever created).
WoW is not one of the greatest game ever created I thought the game was descent when it came out, before any of the expansions My expectations were pretty high at the time, i had been playing DAoC before and up to that so that was what i was comparing it to It simplified a lot of the stuff previous mmorpg's had, and not in a bad way - Spoiler:
For example, in DAoC you would need to use slash commands for certain actions in order to do them. so you would type out /pray or /bind, praying and binding were the 2 most important ones that i can remember and that was the only way to do them (unless you opened a panel by hitting escape and going to options which had a bunch of commands on it that you could click to use which would take up a large piece of the screen because back then i was running the game at 800x600)
/bind was used so that you would respawn at a town, when you got to a new town you would do /bind again at the bind stone (looking back on it now they couldve just made it so right clicking the stone bound you but i remember right clicking the stone did nothing) /pray was used at your grave after you died (when you died you left a grave at the place you died and respawned back at the last place you used /bind at), praying at your grave gave back some of the exp you lost from your death (again they couldve made it so right click did this, but they didnt) There was no way to put those commands on your hotbar And the game never even told you about the /bind command, i thought you were supposed to have to take horses back to the nearest town to your death point (which cost 5 or more silver for each town, so when i was really far away at high level i ended up spending like a gold or 2 and 40+ minutes of time riding horses just to get back to where i died) It wasn't just DAoC, all mmo's of the time had needlessly complex systems with their UI or skills
So WoW made that whole system easier which i liked back then, but that system did have some benefits to it that WoW (and all modern games since) couldnt have, which i quickly realized as i did quests in WoW Like i remember a quest in DAoC where you had to talk to some angry spirits, and i mean literally talk to them, with the chat, you would right click them and they would talk about their old life, before they died and became an angry spirit, you had to read what they said and say whatever made them happy while they were alive that they said during their story to remind them of that, so like if they talked about being a hunter and loved to eat venison you would have to type something like deer or deer hunting (you could type a sentence, but all it would have to contain is the correct phrase, also other people around you could read it since it was in the local chat), if you didnt type the correct word or phrase they would attack you and you would fail the quest (and i mean fail, as in not being able to re-start it, you still got a reward though, a different one from the quest reward which wasnt as good, from looting the spirits after you killed them, unless you died while fighting them, which could happen)
I dont remember any quests from when i played WoW, its all a blur of kill x number of y mobs or collect x number of z items from y mob
The way WoW made a needlessly complex system, seen in other mmos as described in that spoiler, easier to use was why it was so popular, it was inferior in every other way to most other mmos of the time back when it came out Most people that played WoW then didnt realize how inferior the game really was because WoW was the only mmo they had played and trying to play DAoC, UO, or even everquest was too hard since the UI and certain systems were difficult to use Other companies saw WoW's popularity and tried to do something similar with their games after WoW and it kind of ruined mmo's for years because WoW did the simplified system the best and no one wanted to try anything different, and those that did try something different just couldnt compete with how far ahead WoW got with its ease of use and ended up failing We are just now starting to recover from it with games like GW2, which is easy to use but has some of that old style of gameplay that was fun and interesting Ive seen some of the quests from GW2 and they seem memorable, some are even similar to that angry spirits quest i was talking about in that spoiler, just made to be multiple choice instead of having to type - AmAzIn[G] wrote:
- Dude, I played minecraft for a solid 4-5 months
Minecraft's graphics arent that bad, the game is supposed to be blocky And with 512x512 texture packs/shader mods you can make it look pretty good | |
| | | mazemasta77 Corporal
| Subject: Re: Guild Wars 2 Thu Sep 13, 2012 2:32 am | |
| Pat, that was my opinion. You don't need to try and turn it into a fact. I am loving GW2, but it will never compare to WoW at its best.....IMO. | |
| | | Pat1487 Moderator
| Subject: Re: Guild Wars 2 Thu Sep 13, 2012 1:57 pm | |
| You said: - mazemasta77 wrote:
- but it is WoW, one of the best games ever created
Stating that WoW was/is one of the best games ever created as a fact Which is why i responded saying that it wasn't If you had said "but it is WoW, one of my favorite games ever created" i probably wouldnt have said anything about it Also what makes you think WoW (at its best) is better than GW2? | |
| | | Achilles.42 Commander
| Subject: Re: Guild Wars 2 Thu Sep 13, 2012 5:44 pm | |
| - Pat1487 wrote:
- Also what makes you think WoW (at its best) is better than GW2?
Its a trap!! ------------- Slightly more on point though, i wanna throw my 3 cents in on WoW. I never bought the game, i just plaid the 10 day trile so I'll admit I dont have a highly educated viewpoint. However, i did play it twice, and both times i got up to about level 20 (i think). Both times, my feeling was the same: It had a very nice world, good enough graphics, and good pretty much everything: it was a fun game. However, at the end of level 20 i felt absolutely no real drive to do anything else in the game (a month went past, i played it again to level 20, and after that never thought about it again My personal issue with it was, and i dont understand why more people don't mention this, is i felt there was no real skill or stratagy that went into it. How "good" or "highly leveled" or how many items you had was directly linked to how much time you spent faaaaaaarr more than anything else. I dont understand how a game is fun when the bulk of time spent playing isn't spent on any activities like: reflex development, micro-strategy, or puzzle solving. Yes, i'm sure you can give me plenty of examples of WoW encorporating these things in parts of the game, but there is no way that if i didn't experience them in any meaningful way in 20 out of 60 levels (+expansion xx levels) that they suddenly become the focus of the game. In other words, i felt that the game was purely about gaining knowledge and evolving in an artificial world, but without even close to enough of a focus on any of the things that make evolving in a world interesting: i.e. puzzles, reflex development, etc. | |
| | | mazemasta77 Corporal
| Subject: Re: Guild Wars 2 Tue Sep 18, 2012 6:04 pm | |
| What..... I'm sorry Pat, I don't want to sound like a dick, but have you taken a basic English class? At least 50% of the time someone says their opinion, it will sound the way I said it. I don't really know why I like WoW so much better, I just enjoy playing it more. However, if I really wanted to, I could probably come up with a list. But let me just say that WoW is much better at making you reach the maximum level of a certain area. | |
| | | Kallock Sergeant
| Subject: Re: Guild Wars 2 Tue Sep 18, 2012 6:52 pm | |
| WHERES OUR "GW2 Name" FOR OUR PROFILE PAT!? I NEED TO ADD IT TO MY LIST | |
| | | Eat_bacon_daily Captain
| Subject: Re: Guild Wars 2 Tue Sep 18, 2012 10:38 pm | |
| AND LOL TAG? actually i have a suggestion, have like a tab that shows everyones names on everygame | |
| | | Pat1487 Moderator
| Subject: Re: Guild Wars 2 Wed Sep 19, 2012 10:03 am | |
| - mazemasta77 wrote:
- What..... I'm sorry Pat, I don't want to sound like a dick, but have you taken a basic English class? At least 50% of the time someone says their opinion, it will sound the way I said it.
I dont see how what i said doesnt make sense, i just re-read it and it still makes sense Basically it said that your statement about WoW, as being 1 of the greatest games ever, was put forth as a fact because of the way you phrased it - mazemasta77 wrote:
- I don't really know why I like WoW so much better, I just enjoy playing it more. However, if I really wanted to, I could probably come up with a list.
A list would be good, i really cant see what WoW has that is better than GW2 - mazemasta77 wrote:
- But let me just say that WoW is much better at making you reach the maximum level of a certain area.
That really isnt a good thing though You have to spend more time in the same area with WoW, which can get boring - Kallock wrote:
- WHERES OUR "GW2 Name" FOR OUR PROFILE PAT!? I NEED TO ADD IT TO MY LIST
- Eat_bacon_daily wrote:
- AND LOL TAG? actually i have a suggestion, have like a tab that shows everyones names on everygame
Where would that tab be though Right now they are just in the profile section when you click someones name, i guess i could move those to the top of that page I dont really want to add that many games because it will get too long if they display in every post - Achilles.42 wrote:
- Slightly more on point though, i wanna throw my 3 cents in on WoW.
I never bought the game, i just plaid the 10 day trile so I'll admit I dont have a highly educated viewpoint. However, i did play it twice, and both times i got up to about level 20 (i think).
Both times, my feeling was the same: It had a very nice world, good enough graphics, and good pretty much everything: it was a fun game. However, at the end of level 20 i felt absolutely no real drive to do anything else in the game (a month went past, i played it again to level 20, and after that never thought about it again
My personal issue with it was, and i dont understand why more people don't mention this, is i felt there was no real skill or stratagy that went into it. How "good" or "highly leveled" or how many items you had was directly linked to how much time you spent faaaaaaarr more than anything else. I dont understand how a game is fun when the bulk of time spent playing isn't spent on any activities like: reflex development, micro-strategy, or puzzle solving. Yes, i'm sure you can give me plenty of examples of WoW encorporating these things in parts of the game, but there is no way that if i didn't experience them in any meaningful way in 20 out of 60 levels (+expansion xx levels) that they suddenly become the focus of the game.
In other words, i felt that the game was purely about gaining knowledge and evolving in an artificial world, but without even close to enough of a focus on any of the things that make evolving in a world interesting: i.e. puzzles, reflex development, etc. Thats pretty much how all MMOs have been though, even the good ones Very few have puzzles, UO had the most ive seen, DAoC had a few with some of the quests, WoW had none and i dont think any since WoW has had them (probably because WoW didnt have them and like i was saying in my last post MMOs wanted to copy WoW for awhile), more recent MMOs have had them though, like The Secret World and GW2, since like i said in that other post MMOs are just now recovering from what WoW did Even fewer MMOs require reflexes, and most of those are newer like GW2 I think the only one before WoW that required reflexes was Planetside 1, because back then a game with that many people caused a lot of delay in your actions so making a game based around having to react immediately wasnt easy, even Planetside 1 had its problems when it came to that A game i remember coming out after WoW that required reflexes was called Auto Assault, it was released during WoW's prime but couldnt compete with it so it failed It was really fun though, you were a car that had guns mounted to it, it was 1 of the few MMOs that i played after DAoC/Planetside 1, i actually started playing wc3 again after that game was shut down Traditional MMO combat is pretty boring, i dont think anyone really enjoys it This includes DAoC and WoW, you basically just hit the buttons for your skills in the best order that those skills will work in Coming up with the best order can be fun though and took a bit of strategy, well in DAoC it was, in WoW theres really only 1 order to do it in for every class DAoC had a lot of interesting abilities, there was a whole class based around playing instruments for example, which kept it from being really boring, also you could move around more than in WoW or other games that used traditional MMO combat | |
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